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What's wrong here?

Discussion in 'Requests' started by Twooze, Jun 12, 2019.

  1. T

    Twooze Member

    Joined:
    Aug 13, 2018
    Messages:
    4
    Likes Received:
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    Quick and basic intro - I'm creating a skript to create a pet name "Orbix" that follows you around, but I can't get the command to remove the pet to work. It simply doesn't do anything. Here's my code:

    Code (Text):
    1. command /orbixon:
    2.     trigger:
    3.         spawn an armor stand at location behind the player
    4.         set {_orb.%player%} to spawned armor stand
    5.         add "{CustomNameVisible:1,NoGravity:4b,Small:1,Invisible:1,Invulnerable:1,NoBasePlate:1,DisabledSlots:2039583}" to nbt of {_orb.%player%}
    6.         set name of spawned armor stand to "&7%player%&7's &b&lOrbix"
    7.         set {_head} to "Variable" parsed as offlineplayer
    8.         set helmet of spawned armor stand to skull of {_head}
    9.         while {_orb.%player%} is alive:
    10.             if distance between player and {_orb.%player%} is greater than 1:
    11.                 teleport {_orb.%player%} behind the player
    12.             wait a tick
    13.  
    14. command /orbixoff:
    15.     trigger:
    16.         delete {_orb.%player%}
    17.         send " "
    18.         send "&7&oOrbix transfers his essence into your body as he dissapears..." to player
    19.         send " "
     
  2. ShaneBee

    Supporter + Addon Developer

    Joined:
    Sep 7, 2017
    Messages:
    1,947
    Likes Received:
    134
    Use the help forum, this forum is called the request forum, for requesting people to write scripts for you.
    --- Double Post Merged, Jun 12, 2019, Original Post Date: Jun 12, 2019 ---
    Also to answer your question you have a few issues
    1) You are using a local variable, which is local to the event it was initiated in, meaning you can access it in another event/trigger (your command to turn it off)
    2) `delete {_orb.%player%}` <-- once you fix the local variable issue, this code here will just delete the variable itself, not what the variable holds, you might want to try `kill {var}`
     
    • Agree Agree x 2
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