Variables don't check other variables???

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Jun 10, 2020
So basically, I was making a cooldown command, incase any cooldown that I make gets stuck, but for some reason, it doesn't work. Basically how it works is it checks for any variable (that I manually insert) that is more than 0, we will call this a check, after 5 ticks, which should be enough for the cooldown/variable to go down, it will check if the variable is not less/higher than the check. When I make it check for not less, it works for every variable even if the check doesn't exist. When I make it check for higher, it doesn't work on any of them, even if the math is right. Any help?

command /cooldown [<text>] [<text>]:
    permission: op
        if arg-1 is set:
            if arg-1 is "add":
                add arg-2 to {AllCooldowns::*}
            if arg-1 is "remove":
                remove arg-2 from {AllCooldowns::*}
            if arg-1 is "list":
                loop {AllCooldowns::*}:
                    send "%{AllCooldowns::%loop-index%}%" to player
            loop {AllCooldowns::*}:
                if {%loop-value%::%player%} is higher than 0:
                    set {CooldownCheck_%loop-value%::%player%} to "%{%loop-value%::%player%}%"
                    send "%{%loop-value%::%player%}%" to player
                    send "%{CooldownCheck_%loop-value%::%player%}%" to player
            wait 5 ticks
            loop {AllCooldowns::*}:
                if {%loop-value%::%player%} is not less than "%{CooldownCheck_%loop-value%::%player%}%": # This is the broken part :/
                    send "%loop-value%: %{%loop-value%::%player%}%" to player # The sends are for me to monitor
                    set {%loop-value%::%player%} to 0 
                    send "check: %{CooldownCheck_%loop-value%::%player%}%" to player
                    clear {CooldownCheck_%loop-value%::%player%}
                    send "Check: %{CooldownCheck_%loop-value%::%player%}%" to player
                    send "Loop Value: %{%loop-value%::%player%}%" to player
                    clear {CooldownCheck_%loop-value%::%player%}
You're comparing an integer and a string. Remove the speech marks and percentage signs and it should work. You could also try using "is greater than" as well. Sometimes Skript's syntax can be a bit iffy.
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