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Partial Code:
Soo, if I wish to use valueHolder in parts of my script for example checking if its equal to 0 What would be the best way on doing so. -//- I wish to store data on items and use values I've saved for those items in scripts. Like checking if values is bigger than another one or saving the value in local variables
Ps. Is there a truly server side way to store item data that isn't hella complicated, I'm pretty sure NBT data is send to the client even tho you woudln't be able to see it without modified client.
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Partial Code:
code_language.skript:
command /NBT <Item=bone> <Number=10>:
trigger:
give arg-1 with custom nbt "{hr:{valueHolder:%arg-2%}}" to player
Soo, if I wish to use valueHolder in parts of my script for example checking if its equal to 0 What would be the best way on doing so. -//- I wish to store data on items and use values I've saved for those items in scripts. Like checking if values is bigger than another one or saving the value in local variables
Ps. Is there a truly server side way to store item data that isn't hella complicated, I'm pretty sure NBT data is send to the client even tho you woudln't be able to see it without modified client.
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