User Specific Inventories

  • Welcome to skUnity!

    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

    If you haven't done so already, feel free to join our official Discord server to expand your level of interaction with the comminuty!

    Now, what are you waiting for? Join the community now!


    You can always check out skUnity Downloads for downloads and any other information about Skript!

Not open for further replies.


Active Member
Jun 26, 2017
I know this should be in the request section, but I don't feel that gets looked at enough anymore, so if you've read this far, please do continue and allow me to enlighten you. I am trying to recreate what I like to call Adaptive Inventories, to dumb this term down, inventories/gui's that will be specific to the user/player that opens them, and can be updated every few minutes, the part that I need your help, your input, is the adaptive part, I am in no way good at skript inventories. So what I would like help with is this, how would one go about taking a variable such as " {task.%player%} is true, set slot 5 of gui to gold block named "yes"". Pretty much using variables to determine certain tasks the user has completed, and the variables values determine what will be in certain slots of the opened gui. Thanks for your time, please excuse how sloppilly written this is, and the section it's under, one thing I must say before ending off this post, if you're just here to say "wrong section", please get a life. :emoji_slight_smile:)

~Selvati ♥
Not open for further replies.