Updating my skript plugins.

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drc

Member
Feb 9, 2018
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I've posted a thread in the hiring section since I have a good amount of plugins that need to be updated since they were using outdated skript plugins before (variables). Is there any quick way to go about this?

Hoping to reach as many devs as possible since I am on a short timeline. Would be great if someone could help me out.

An example of a skript would be:

code_language.skript:
command /staff [<text>] [<text>] [<text>] [<number>]:
    trigger:
        if argument 1 is not set:
            open chest with 3 rows named "Staff Members" to player
            create a gui slot 0 of player with with askull of ("Username" parsed as an offline player) named "&4&lOWNER &fUsername" with lore "" to close
#            if argument 1 is "add":
#                if argument 2 is set:
#                    if argument 3 is set:
#                        if argument 3 is "Helper":
#                            set {_rank} to "&a&lHELPER"
#                        if argument 3 is "Mod":
#                            set {_rank} to "&2&lMOD"
#                        if argument 3 is "Admin":
#                            set {_rank} to "&c&lADMIN"
#                        if argument 3 is "Developer":
#                            set {_rank} to "&4&lDEV"
#                        if argument 3 is "Owner":
#                            set {_rank} to "&4&lOWNER"
#                        set {inv.%arg 4%.staff} to skull of ("%arg 2%" parsed as an offline player) named "%{_rank}% &f%arg 2%"