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Solved Trying to find the location of a command sender that is a command block.

Discussion in 'Skript' started by 02skaplan, Nov 2, 2020.

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  1. 02skaplan

    02skaplan Member

    Joined:
    Nov 2, 2020
    Messages:
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    Script Version (do not put latest): 2.5.1
    Script Author: SkriptLang
    Minecraft Version: 1.12.2
    Full Code:

    Code (Text):
    1. command /test:
    2.     trigger:
    3.         loop all entities in radius 5 around block's location:
    4.             loop-entity is a player:
    5.                 message "%block's location%" to loop-entity


    Errors on Reload:
    There's no block in a command event (line 3).

    Console Errors: (if applicable)
    N/A

    Other Useful Info:
    I'm new to Skript.
    Executing /test in command block. The documentation says that
    "If the command sender is a command block, its location can be retrieved by using %block's location%."

    Addons using (including versions):
    N/A

    Troubleshooting:
    Changing syntax from "command sender" to "command executor", adding 5th line to check block's location, which comes back <none>.

    Changing code to:
    Code (Text):
    1. command /test:
    2.     trigger:
    3.         loop all entities:
    4.             loop-entity is a player:
    5.                 message "%command executor's location%" to loop-entity
    Yields "<none>" being sent to the player. I'm looking for the command block's location.

    Have you tried searching the docs? Yes, see Other Useful Info.
    Have you tried searching the Forums? Yes, I found this old post which seemed to have the same issue, but a fix was never mentioned.
    What other methods have you tried to fix it?
    See Troubleshooting

    Thank you in advance to anyone who tries to help!
    --- Double Post Merged, Nov 3, 2020, Original Post Date: Nov 2, 2020 ---
    Thanks to the help of some kind samaritans on the Discord, I have found a working solution. The correct code for this situation is:
    Code (Text):
    1. command sender.getBlock().getLocation()
    Thank you to Killerz1243, DelayedGaming, and TheRealUnderscore for their help on this one. The full code in working condition is:
    Code (Text):
    1.  
    2. command /test:
    3.     trigger:
    4.         set {_location} to command sender.getBlock().getLocation()
    5.         loop all entities in radius 5 of {_location}:
    6.             loop-entity is a player:
    7.                 message "%command sender.getBlock().getLocation()%" to loop-entity
    8.  
    9.  
    I also had to install Skript-Reflect in order for this to work.
     
    #1 02skaplan, Nov 3, 2020
    Last edited: Nov 3, 2020
  2. novastosha

    novastosha Well-Known Member

    Joined:
    Jan 11, 2019
    Messages:
    344
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    LOL. use Java make your life easier
     
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