Team System [SKRIPT]

Script Team System [SKRIPT] 7.0

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eult

be like eult
Supporter +
May 28, 2022
197
17
18
eult updated Team System [SKRIPT] 1.0 with a new update entry:

ChangeLog 2.0

  • Added config options:
Code:
safe-pvp-default, notify-pending-invites, max-team-name-length, version
  • Team list GUI now shows online leaders first
  • Team GUI and list display [Online] / [Offline] status
  • Safe PvP now toggled per player and enforced on damage
  • Pending invite reminders shown on join (toggleable)
  • Cleaned up team creation and name checks (silly eult forgot to remove his debug)

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eult updated Team System [SKRIPT] with a new update entry:

ChangeLog 4.0

- UUID storage has been removed — all team data now uses player names
⚠️ IMPORTANT: If you're updating from a previous version, run:
/adminteam resetall
(Confirm with /adminteam resetall confirm)
- Added new config toggles:
enable-team-sethome, enable-team-home, enable-team-home-respawn,
enable-team-mod, enable-tag-list, tab-name-tag-position
- New Commands:
• /team sethome & /team home — teleportation with movement cancel + respawn support
• /team...

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eult updated Team System [SKRIPT] with a new update entry:

Changelog 6.0

  • Team KDR Display added to GUI (configurable kill/death variables)
  • /team search <name> to filter team list GUI
  • Option to show or hide offline player skulls in GUI
  • Cleaner layout with updated item slots, tooltips & visuals
  • More config options and polish for team list performance
  • Minor fixes & optimizations

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eult updated Team System [SKRIPT] with a new update entry:

Changelog 7.0

- Added /team open and /team close to toggle team access
- New /team join <name> command for open teams
- Team list GUI now shows open/closed status and prioritizes online leaders
- /team help now paginated with tooltips
- Added option: enable-team-access-toggle
- GUI improvements and better invite/join UX
- General cleanup and formatting fixes

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