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Store event joined players in variable like {e::ccevents::%{_joinedplayers}%::players::*}

Discussion in 'Skript' started by VojaFTW, Jul 18, 2017.

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  1. VojaFTW

    VojaFTW Active Member

    Joined:
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    Hello, if you reading this now you are here to help me make a list and in that list to store all player joined a event.

    So here is me code:
    INFO: In code i don't implement a feature of list soo i need a way to make it.

    Code (Skript):
    1. command /hostevent:
    2.     permission: cc.command.hostevent
    3.     permission message: &cInvalid permission, sorry.
    4.     trigger:
    5.         if {cc.event.%player%} is not set:
    6.             send "&0[&3&l%{ePrefix}%&0] &3%player%'s Event-1 successfully created. You will be sent to it shortly."
    7.             send "&0[&3&l%{ePrefix}%&0] &3If you haven't been send in 20 seconds, type /mv tp %player%'s Event-1"
    8.             copy dir "plugins/CamCraftCore/CCEvents/eventmap/map1" to "plugins/CamCraftCore/CCEvents/%player%'s Event-1/"
    9.             wait 10 ticks
    10.             load world "plugins/CamCraftCore/CCEvents/%player%'s Event-1"
    11.             wait 20 seconds
    12.             skellett teleport player to world "plugins/CamCraftCore/CCEvents/%player%'s Event-1" spawn
    13.             set {cc.event.join.%player%} to true
    14.         else:
    15.             send "&0[&3&l%{ePrefix}%&0] &3Your event is still being created or already exists. If you haven't been send in 20 seconds, type /mv tp %player%'s Event-1."
    16.  
    17. command /closeevent:
    18.     permission: cc.command.eventclose
    19.     permission message: &cInvalid permission, sorry.
    20.     trigger:
    21.         loop all players:
    22.             loop-player's world is "plugins/CamCraftCore/CCEvents/%player%'s Event-1"
    23.                 if {cc.event.join.%player%} is true
    24.                     teleport all players to spawn of "world"
    25.         unload world "plugins/CamCraftCore/CCEvents/%player%'s Event-1"
    26.         wait 2 seconds
    27.         delete folder "plugins/CamCraftCore/CCEvents/%player%'s Event-1/data"
    28.         delete folder "plugins/CamCraftCore/CCEvents/%player%'s Event-1/region"
    29.         delete folder "plugins/CamCraftCore/CCEvents/%player%'s Event-1/playerdata"
    30.         wait 2 ticks
    31.         delete file "plugins/CamCraftCore/CCEvents/%player%'s Event-1/level.dat"
    32.         delete file "plugins/CamCraftCore/CCEvents/%player%'s Event-1/uid.dat"
    33.         delete file "plugins/CamCraftCore/CCEvents/%player%'s Event-1/level.dat_old"
    34.         wait 2 ticks
    35.         delete file "plugins/CamCraftCore/CCEvents/%player%'s Event-1/session.lock"
    36.         delete folder "plugins/CamCraftCore/CCEvents/%player%'s Event-1"
    37.         wait 2 ticks
    38.         message "&0[&3&l%{eprefix}%&0] &3Successfully removed your event."
    39.         delete {cc.event.%player%}
    40.         delete {cc.event.join.%player%}
    Thanks in advance.
     
  2. ShaneBee

    Supporter + Addon Developer

    Joined:
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    idk what exactly you want, but to add a player to a list:
    Code (Skript):
    1. add player to {list::*}
     
  3. ShaneBee

    Supporter + Addon Developer

    Joined:
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    That can done job but i mean to make a group like i write in title so i can store all players in that group but i see you solve my problem so thank you. But how to test all player from that list and how to get specific player from that list???
     
    #3 ShaneBee, Jul 19, 2017
    Last edited by a moderator: Jul 19, 2017
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