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Solved Stop players from dropping items and taket out of inventory

Discussion in 'Skript' started by Uzumaki, Feb 28, 2018.

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  1. Uzumaki

    Uzumaki Well-Known Member

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    my code
    Code (Skript):
    1. function editinventory(p: player):  
    2.     open virtual chest inventory with size 3 named "&3EDITING" to {_p}
    3.     make a gui slot 0, 1, 2, 3, 4, 5, 6, 7 and 8 of {_p} with black stained glass pane named "&7 " to do nothing  
    4.     if {inv.%{_p}%.0.saved} is set:
    5.         set slot 9 of {_p}'s current inventory to {inv.%{_p}%.0.saved}
    6.         set slot 10 of {_p}'s current inventory to {inv.%{_p}%.1.saved}
    7.         set slot 11 of {_p}'s current inventory to {inv.%{_p}%.2.saved}
    8.         set slot 12 of {_p}'s current inventory to {inv.%{_p}%.3.saved}
    9.         set slot 13 of {_p}'s current inventory to {inv.%{_p}%.4.saved}
    10.         set slot 14 of {_p}'s current inventory to {inv.%{_p}%.5.saved}
    11.         set slot 15 of {_p}'s current inventory to {inv.%{_p}%.6.saved}
    12.         set slot 16 of {_p}'s current inventory to {inv.%{_p}%.7.saved}
    13.         set slot 17 of {_p}'s current inventory to {inv.%{_p}%.8.saved}
     
  2. Harvey

    Harvey Member

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    I don't understand what you mean by this, so I am going to give you what I think you mean.


    Code (Skript):
    1. on drop:
    2.     cancel event
    3.     message "&cYou cannot drop items!"
    4.  
    5. on inventory click:
    6.     cancel event
    7.     message "&cYou cannot move or take items out of your inventory!"
     
  3. Uzumaki

    Uzumaki Well-Known Member

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    they should be able to move them.
     
  4. FabricioSouza

    FabricioSouza Well-Known Member

    Joined:
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    You have to add a tick delay.
    --- Double Post Merged, Mar 27, 2018, Original Post Date: Mar 27, 2018 ---
    function editinventory(p: player):
    open virtual chest inventory with size 3 named "&3EDITING" to {_p}
    make a gui slot 0, 1, 2, 3, 4, 5, 6, 7 and 8 of {_p} with black stained glass pane named "&7 " to do nothing
    if {inv.%{_p}%.0.saved} is set:
    wait 1 tick
    set slot 9 of {_p}'s current inventory to {inv.%{_p}%.0.saved}
    set slot 10 of {_p}'s current inventory to {inv.%{_p}%.1.saved}
    set slot 11 of {_p}'s current inventory to {inv.%{_p}%.2.saved}
    set slot 12 of {_p}'s current inventory to {inv.%{_p}%.3.saved}
    set slot 13 of {_p}'s current inventory to {inv.%{_p}%.4.saved}
    set slot 14 of {_p}'s current inventory to {inv.%{_p}%.5.saved}
    set slot 15 of {_p}'s current inventory to {inv.%{_p}%.6.saved}
    set slot 16 of {_p}'s current inventory to {inv.%{_p}%.7.saved}
    set slot 17 of {_p}'s current inventory to {inv.%{_p}%.8.saved}[/CODE]
    --- Double Post Merged, Mar 27, 2018 ---
    [QUOTE = "Uzumaki, post: 27141, member: 1165"] meu código
    Função [CODE = SKRIPT] editinventory (p: player):
    Abra o inventário virtual do peito com o tamanho 3 chamado "& 3EDITING" para {_p}
    faça um gui slot 0, 1, 2, 3, 4, 5, 6, 7 e 8 de {_p} com painel de vitral preto chamado "& 7" para não fazer nada
    if {inv.% {_ p}%. .saved} está definido:
    wait 1 tick # ADD THAT HERE.
    defina o slot 9 do inventário atual de {_p} para {inv.% {_ p}%. 0.saved}
    defina o slot 10 do inventário atual de {_p} para {inv.% {_ p}%. 1.saved}
    defina o slot 11 do inventário atual de {_p} para {inv.% {_ p}%. 2.saved}
    defina o slot 12 do inventário atual de {_p} para {inv.% {_ p}%. 3.saved}
    defina o slot 13 do inventário atual de {_p} para {inv.% {_ p}%. 4.saved}
    defina o slot 14 do inventário atual de {_p} para {inv.% {_ p}%. 5.saved}
    defina o slot 15 do inventário atual de {_p} para {inv.% {_ p}%. 6.saved}
    defina o slot 16 do inventário atual de {_p} para {inv.% {_ p}%. 7.saved}
    defina o slot 17 do inventário atual de {_p} para {inv.% {_ p}%. 8.saved} [/ CODE] [/ QUOTE]
     
  5. Uzumaki

    Uzumaki Well-Known Member

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    that not solve the problem
     
  6. FinalPlayer024

    FinalPlayer024 Active Member

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    Try


    Code (Skript):
    1. on item spawn:
    2.   cancel event
     
  7. Peivi

    Peivi Member

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    Jan 28, 2018
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    #7 Peivi, Mar 28, 2018
    Last edited: Mar 30, 2018
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