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Are you using skrayfall if so Disable THE scoreboard stuff To make use of Things like nametag visibilty And collision skrayfall is blokking thisnope
The game's source code only considers players that have their collision enabled when checking if the bounding boxes intersect. I highly doubt you are able to trick the minecraft server to this extent using only packetsCollision is nothing about existance. Server checks if player exists and hit it with arrow. All you need is change packet that makes arrow hit hidden player. Can't do rn but maybe will come with solution little later)
What skript and minecraft version are you on?Thanks, but not work.
player.setCollidable(false);
Spigot 1.8.8
addons:
skquery
skellet
skrayfall
Tuske
set player.getHandle().collidesWithEntities! to false
is working but arrows remain invisible after going through player.1.8.8 doesn't support the collidable option for players so the only other checks for arrow collision are if the player is in the spectator gamemode or if the player "doesn't exist" according to the world
EDIT:
Actually, try
^^^ Requires skript-mirrorcode_language.skript:set player.getHandle().collidesWithEntities! to false
You can put items in the spectator inventory, and the spectator mode itself offers these features, you just have to play with the optionsi have hotbar items like, "teleport to alive players", "sponsor", "leave".
1.8.8 doesn't support the collidable option for players so the only other checks for arrow collision are if the player is in the spectator gamemode or if the player "doesn't exist" according to the world
EDIT:
Actually, try
^^^ Requires skript-mirrorcode_language.skript:set player.getHandle().collidesWithEntities! to false
is working but arrows remain invisible after going through player.