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Spectator showing up as "not an entity type"

Discussion in 'Skript' started by AlixPlayz, Nov 13, 2020.

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  1. AlixPlayz

    AlixPlayz Member

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    Alright so my problem is that when running this code
    ``loop all players:
    if loop-player's world is "world":
    if gamemode of loop-player is spectator:
    add loop-player to {_random::*}
    set {_player} to random element out of {_random::*}
    wait 15 ticks
    execute console command "warp spectator %{_player}%"
    send "Teleported: %{_player}%" to player``

    which is a simple loop thing i found on the web (modified ofc). when doing if gamemode of loop-player is spectator and recording scripts ingame. It tells me "spectator is not an entity type" even tho it works with for example survival mode
     
  2. Deacon

    Deacon Member

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    Try loop-player's gamemode is spectator maybe?
     
  3. novastosha

    novastosha Well-Known Member

    Joined:
    Jan 11, 2019
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    loop-player's gamemode is the only expression that will work
     
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