Solved Sorting into teams

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Tom1222322

Member
Feb 5, 2021
19
0
1
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Hello, I've been trying to create a basic skyflag minigame skript, but I ran into a problem. I don't know how to sort player 1 to team a and player 2 to team b and again player 3 to team a, etc.
Code:
every 20 ticks:
    if size of {sf.players::*} > 1:
        if {sf.running} is false:
            set {sf.running} to true 
            if {sf.teamred::*} is 0:
                add player to {sf.teamred::*}
            if {sf.teamblue::*} is 0:
                add player to {sf.teamblue::*}
 
Code:
every 20 ticks:
    if {sf.running} is false:
        if size of {sf.players::*} > 1:
            set {sf.running} to true
            loop {sf.players::*}:
                if {_red} is true:
                    delete {_red}
                    add loop-value to {sf.teamred::*}
                else:
                    set {_red} to true
                    add loop-value to {sf.teamblue::*}


Code:
every 20 ticks:
    if {sf.running} is false:
        set {_size} to size of {sf.players::*}
        if {_size} > 1:
            set {sf.running} to true
            loop {_size} times:
                if mod(loop-value,2) is not 0:
                    add {sf.players::%loop-value%} to {sf.teamred::*}
                else:
                    add {sf.players::%loop-value%} to {sf.teamblue::*}
 
Last edited:
Code:
[00:02:27 INFO]: Line 78: (skyflag.sk)
[00:02:27 INFO]:     The function 'mod' requires at least 2 arguments, but only 1 is given.
[00:02:27 INFO]:     Line: if mod(loop-value/2) is not 0:
[00:02:27 INFO]:
[00:02:27 INFO]: Line 82: (skyflag.sk)
[00:02:27 INFO]:     'else' has to be placed just after another 'if' or 'else if' section
[00:02:27 INFO]:     Line: else:
Code:
every 20 ticks:
    if {sf.running} is false:
        if size of {sf.players::*} > 1:
            set {sf.running} to true
            loop {sf.players::*}:
                if {_red} is true:
                    delete {_red}
                    add loop-value to {sf.teamred::*}
                else:
                    set {_red} to true
                    add loop-value to {sf.teamblue::*}


Code:
every 20 ticks:
    if {sf.running} is false:
        set {_size} to size of {sf.players::*}
        if {_size} > 1:
            set {sf.running} to true
            loop {_size} times:
                if mod(loop-value/2) is not 0:
                    add {sf.players::%loop-value%} to {sf.teamred::*}
                else:
                    add {sf.players::%loop-value%} to {sf.teamblue::*}
I keep getting this error, no idea why tho.
 
Code:
[00:02:27 INFO]: Line 78: (skyflag.sk)
[00:02:27 INFO]:     The function 'mod' requires at least 2 arguments, but only 1 is given.
[00:02:27 INFO]:     Line: if mod(loop-value/2) is not 0:
[00:02:27 INFO]:
[00:02:27 INFO]: Line 82: (skyflag.sk)
[00:02:27 INFO]:     'else' has to be placed just after another 'if' or 'else if' section
[00:02:27 INFO]:     Line: else:

I keep getting this error, no idea why tho.
oh,
Code:
mod(loop-value,2)
my mistake
 
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