All my scripts work fine on 1.11, but when I upgrade the server to 1.12, I have these errors:
## (I'm using the latest versions of all plugins / addons)
** Bensku -> Dev30C
-- [Server thread/ERROR]: [Skript] Can't understand this condition/effect: add "{HideFlags:2}" to nbt of slot 0 of current inventory of player (crafteos.sk, line 57: add "{HideFlags:2}" to nbt of slot 0 of current inventory of player')
-- [Server thread/ERROR]: Can't understand this condition/effect: show 100 Fireworks_Spark particle at location 1 blocks above targeted entity for player offset by 0, 0, 0 at speed 0.1 (ganaderia.sk, line 81: show 100 Fireworks_Spark particle at location 1 blocks above targeted entity for player offset by 0, 0, 0 at speed 0.1')
## (I'm using the latest versions of all plugins / addons)
** Bensku -> Dev30C
code_language.skript:
on inventory click:
if player's target block is craft:
if clicked slot is 0:
if event-item is iron sword:
if player has permission "skripts.herrero.1":
if {nivelup.nivel.%player%} is between 1 and 5:
add "{HideFlags:2}" to nbt of slot 0 of current inventory of player
set line 1 of the lore of slot 0 of current inventory of player to "Daño: 1 - 5"
else if {nivelup.nivel.%player%} is between 6 and 10:
add "{HideFlags:2}" to nbt of slot 0 of current inventory of player
set line 1 of the lore of slot 0 of current inventory of player to "Daño: 6 - 10"
else if {nivelup.nivel.%player%} is between 11 and 15:
add "{HideFlags:2}" to nbt of slot 0 of current inventory of player
set line 1 of the lore of slot 0 of current inventory of player to "Daño: 11 - 15"
else if {nivelup.nivel.%player%} is between 16 and 20:
add "{HideFlags:2}" to nbt of slot 0 of current inventory of player
set line 1 of the lore of slot 0 of current inventory of player to "Daño: 16 - 20"
else if {nivelup.nivel.%player%} is between 21 and 25:
add "{HideFlags:2}" to nbt of slot 0 of current inventory of player
set line 1 of the lore of slot 0 of current inventory of player to "Daño: 21 - 25"
else if {nivelup.nivel.%player%} is between 26 and 30:
add "{HideFlags:2}" to nbt of slot 0 of current inventory of player
set line 1 of the lore of slot 0 of current inventory of player to "Daño: 26 - 30"
else if {nivelup.nivel.%player%} is between 31 and 35:
add "{HideFlags:2}" to nbt of slot 0 of current inventory of player
set line 1 of the lore of slot 0 of current inventory of player to "Daño: 31 - 35"
else if {nivelup.nivel.%player%} is between 36 and 40:
add "{HideFlags:2}" to nbt of slot 0 of current inventory of player
set line 1 of the lore of slot 0 of current inventory of player to "Daño: 36 - 40"
else if {nivelup.nivel.%player%} is between 41 and 45:
add "{HideFlags:2}" to nbt of slot 0 of current inventory of player
set line 1 of the lore of slot 0 of current inventory of player to "Daño: 41 - 45"
else if {nivelup.nivel.%player%} is between 46 and 50:
add "{HideFlags:2}" to nbt of slot 0 of current inventory of player
set line 1 of the lore of slot 0 of current inventory of player to "Daño: 46 - 50"
else:
cancel event
message "<light red>Necesitas aprender la habilidad <orange>herrero <light red>para poder fabricar este arma."
stop
else:
message "<light red>No tienes la habilidad ""<orange>Herrero LvL: <yellow>1<light red>"" para poder craftear esto."
cancel event
if event-item is iron helmet:
add "{HideFlags:2}" to nbt of slot 0 of current inventory of player
if event-item is iron chestplate:
add "{HideFlags:2}" to nbt of slot 0 of current inventory of player
if event-item is iron leggings:
add "{HideFlags:2}" to nbt of slot 0 of current inventory of player
if event-item is iron boots:
add "{HideFlags:2}" to nbt of slot 0 of current inventory of player
-- [Server thread/ERROR]: Can't understand this condition/effect: show 100 Fireworks_Spark particle at location 1 blocks above targeted entity for player offset by 0, 0, 0 at speed 0.1 (ganaderia.sk, line 81: show 100 Fireworks_Spark particle at location 1 blocks above targeted entity for player offset by 0, 0, 0 at speed 0.1')
code_language.skript:
on right click:
if player is holding a potato:
if entity's target is a cow:
if metadata value "salvaje" of targeted entity is 5:
remove 1 potato from player's tool
set metadata value "salvaje" of targeted entity to 4
message "{@prefijos-ganaderia-valor} <yellow>Tienes que alimentar <orange>%metadata value ""salvaje"" of targeted entity% <yellow>veces mas a esta vaca para tamearla"
stop
else if metadata value "salvaje" of targeted entity is 4:
remove 1 potato from player's tool
set metadata value "salvaje" of targeted entity to 3
message "{@prefijos-ganaderia-valor} <yellow>Tienes que alimentar <orange>%metadata value ""salvaje"" of targeted entity% <yellow>veces mas a esta vaca para tamearla"
stop
else if metadata value "salvaje" of targeted entity is 3:
remove 1 potato from player's tool
set metadata value "salvaje" of targeted entity to 2
message "{@prefijos-ganaderia-valor} <yellow>Tienes que alimentar <orange>%metadata value ""salvaje"" of targeted entity% <yellow>veces mas a esta vaca para tamearla"
stop
else if metadata value "salvaje" of targeted entity is 2:
remove 1 potato from player's tool
set metadata value "salvaje" of targeted entity to 1
message "{@prefijos-ganaderia-valor} <yellow>Tienes que alimentar <orange>%metadata value ""salvaje"" of targeted entity% <yellow>veces mas a esta vaca para tamearla"
stop
else if metadata value "salvaje" of targeted entity is 1:
play sound "ENTITY_EXPERIENCE_ORB_PICKUP" to player with volume 1 and pitch 2
show 100 Fireworks_Spark particle at location 1 blocks above targeted entity for player offset by 0, 0, 0 at speed 0.1
remove 1 potato from player's tool
delete metadata value "salvaje" of targeted entity
set metadata value "vida" of targeted entity to a rounded random number between 900 and 100
set metadata value "hambre" of targeted entity to 20
set name of targeted entity to "<orange>Vaca de ganado"
message "{@prefijos-ganaderia-valor} <light green>Ahora es una vaca de ganado."
stop
else if metadata value "hambre" of targeted entity is between 15 and 20:
message "{@prefijos-ganaderia-valor} <light green>No tiene hambre <aqua>(<silver>%metadata value ""hambre"" of targeted entity%<aqua>)"
message "{@prefijos-ganaderia-valor} Vida: <light red>%metadata value ""vida"" of targeted entity%"
stop
else if metadata value "hambre" of targeted entity is between 10 and 14:
message "{@prefijos-ganaderia-valor} <yellow>Tiene hambre <aqua>(<silver>%metadata value ""hambre"" of targeted entity%<aqua>)"
message "{@prefijos-ganaderia-valor} Vida: <light red>%metadata value ""vida"" of targeted entity%"
stop
else if metadata value "hambre" of targeted entity is between 5 and 9:
message "{@prefijos-ganaderia-valor} <orange>Tiene mucha hambre <aqua>(<silver>%metadata value ""hambre"" of targeted entity%<aqua>)"
message "{@prefijos-ganaderia-valor} Vida: <light red>%metadata value ""vida"" of targeted entity%"
stop
else if metadata value "hambre" of targeted entity is between 1 and 4:
message "{@prefijos-ganaderia-valor} <light red>O la alimentas pronto o morirá. <aqua>(<silver>%metadata value ""hambre"" of targeted entity%<aqua>)"
message "{@prefijos-ganaderia-valor} Vida: <light red>%metadata value ""vida"" of targeted entity%"
stop
if player is holding a apple:
if entity's target is a cow:
if metadata value "hambre" of targeted entity is less than 20:
set metadata value "hambre" of targeted entity to 20
remove 1 apple from player's tool
message "{@prefijos-ganaderia-valor} <light green>Has saciado su hambre <aqua>(<silver>%metadata value ""hambre"" of targeted entity%<aqua>)"
stop
if player is holding a carrot:
if entity's target is a cow:
if metadata value "hambre" of targeted entity is less than 20:
set metadata value "hambre" of targeted entity to 20
remove 1 carrot from player's tool
message "{@prefijos-ganaderia-valor} <light green>Has saciado su hambre <aqua>(<silver>%metadata value ""hambre"" of targeted entity%<aqua>)"
stop
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