Some errors in my scripts when upgrading to 1.12

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Lummox

Member
Jan 29, 2017
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0
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All my scripts work fine on 1.11, but when I upgrade the server to 1.12, I have these errors:

## (I'm using the latest versions of all plugins / addons)
** Bensku -> Dev30C

-- [Server thread/ERROR]: [Skript] Can't understand this condition/effect: add "{HideFlags:2}" to nbt of slot 0 of current inventory of player (crafteos.sk, line 57: add "{HideFlags:2}" to nbt of slot 0 of current inventory of player')

code_language.skript:
on inventory click:
    if player's target block is craft:
        if clicked slot is 0:
            if event-item is iron sword:
                if player has permission "skripts.herrero.1":
                    if {nivelup.nivel.%player%} is between 1 and 5:
                        add "{HideFlags:2}" to nbt of slot 0 of current inventory of player
                        set line 1 of the lore of slot 0 of current inventory of player to "Daño: 1 - 5"
                    else if {nivelup.nivel.%player%} is between 6 and 10:
                        add "{HideFlags:2}" to nbt of slot 0 of current inventory of player
                        set line 1 of the lore of slot 0 of current inventory of player to "Daño: 6 - 10"
                    else if {nivelup.nivel.%player%} is between 11 and 15:
                        add "{HideFlags:2}" to nbt of slot 0 of current inventory of player
                        set line 1 of the lore of slot 0 of current inventory of player to "Daño: 11 - 15"
                    else if {nivelup.nivel.%player%} is between 16 and 20:
                        add "{HideFlags:2}" to nbt of slot 0 of current inventory of player
                        set line 1 of the lore of slot 0 of current inventory of player to "Daño: 16 - 20"
                    else if {nivelup.nivel.%player%} is between 21 and 25:
                        add "{HideFlags:2}" to nbt of slot 0 of current inventory of player
                        set line 1 of the lore of slot 0 of current inventory of player to "Daño: 21 - 25"
                    else if {nivelup.nivel.%player%} is between 26 and 30:
                        add "{HideFlags:2}" to nbt of slot 0 of current inventory of player
                        set line 1 of the lore of slot 0 of current inventory of player to "Daño: 26 - 30"
                    else if {nivelup.nivel.%player%} is between 31 and 35:
                        add "{HideFlags:2}" to nbt of slot 0 of current inventory of player
                        set line 1 of the lore of slot 0 of current inventory of player to "Daño: 31 - 35"
                    else if {nivelup.nivel.%player%} is between 36 and 40:
                        add "{HideFlags:2}" to nbt of slot 0 of current inventory of player
                        set line 1 of the lore of slot 0 of current inventory of player to "Daño: 36 - 40"
                    else if {nivelup.nivel.%player%} is between 41 and 45:
                        add "{HideFlags:2}" to nbt of slot 0 of current inventory of player
                        set line 1 of the lore of slot 0 of current inventory of player to "Daño: 41 - 45"
                    else if {nivelup.nivel.%player%} is between 46 and 50:
                        add "{HideFlags:2}" to nbt of slot 0 of current inventory of player
                        set line 1 of the lore of slot 0 of current inventory of player to "Daño: 46 - 50"
                    else:
                        cancel event
                        message "<light red>Necesitas aprender la habilidad <orange>herrero <light red>para poder fabricar este arma."
                        stop
                else:
                    message "<light red>No tienes la habilidad ""<orange>Herrero LvL: <yellow>1<light red>"" para poder craftear esto."
                    cancel event
            if event-item is iron helmet:
                add "{HideFlags:2}" to nbt of slot 0 of current inventory of player
            if event-item is iron chestplate:
                add "{HideFlags:2}" to nbt of slot 0 of current inventory of player
            if event-item is iron leggings:
                add "{HideFlags:2}" to nbt of slot 0 of current inventory of player
            if event-item is iron boots:
                add "{HideFlags:2}" to nbt of slot 0 of current inventory of player

-- [Server thread/ERROR]: Can't understand this condition/effect: show 100 Fireworks_Spark particle at location 1 blocks above targeted entity for player offset by 0, 0, 0 at speed 0.1 (ganaderia.sk, line 81: show 100 Fireworks_Spark particle at location 1 blocks above targeted entity for player offset by 0, 0, 0 at speed 0.1')

code_language.skript:
on right click:
    if player is holding a potato:
        if entity's target is a cow:
            if metadata value "salvaje" of targeted entity is 5:
                remove 1 potato from player's tool
                set metadata value "salvaje" of targeted entity to 4
                message "{@prefijos-ganaderia-valor} <yellow>Tienes que alimentar <orange>%metadata value ""salvaje"" of targeted entity% <yellow>veces mas a esta vaca para tamearla"
                stop
            else if metadata value "salvaje" of targeted entity is 4:
                remove 1 potato from player's tool
                set metadata value "salvaje" of targeted entity to 3
                message "{@prefijos-ganaderia-valor} <yellow>Tienes que alimentar <orange>%metadata value ""salvaje"" of targeted entity% <yellow>veces mas a esta vaca para tamearla"
                stop
            else if metadata value "salvaje" of targeted entity is 3:
                remove 1 potato from player's tool
                set metadata value "salvaje" of targeted entity to 2
                message "{@prefijos-ganaderia-valor} <yellow>Tienes que alimentar <orange>%metadata value ""salvaje"" of targeted entity% <yellow>veces mas a esta vaca para tamearla"
                stop
            else if metadata value "salvaje" of targeted entity is 2:
                remove 1 potato from player's tool
                set metadata value "salvaje" of targeted entity to 1
                message "{@prefijos-ganaderia-valor} <yellow>Tienes que alimentar <orange>%metadata value ""salvaje"" of targeted entity% <yellow>veces mas a esta vaca para tamearla"
                stop
            else if metadata value "salvaje" of targeted entity is 1:
                play sound "ENTITY_EXPERIENCE_ORB_PICKUP" to player with volume 1 and pitch 2
                show 100 Fireworks_Spark particle at location 1 blocks above targeted entity for player offset by 0, 0, 0 at speed 0.1
                remove 1 potato from player's tool
                delete metadata value "salvaje" of targeted entity
                set metadata value "vida" of targeted entity to a rounded random number between 900 and 100
                set metadata value "hambre" of targeted entity to 20
                set name of targeted entity to "<orange>Vaca de ganado"
                message "{@prefijos-ganaderia-valor} <light green>Ahora es una vaca de ganado."
                stop
            else if metadata value "hambre" of targeted entity is between 15 and 20:
                message "{@prefijos-ganaderia-valor} <light green>No tiene hambre <aqua>(<silver>%metadata value ""hambre"" of targeted entity%<aqua>)"
                message "{@prefijos-ganaderia-valor} Vida: <light red>%metadata value ""vida"" of targeted entity%"
                stop
            else if metadata value "hambre" of targeted entity is between 10 and 14:
                message "{@prefijos-ganaderia-valor} <yellow>Tiene hambre <aqua>(<silver>%metadata value ""hambre"" of targeted entity%<aqua>)"
                message "{@prefijos-ganaderia-valor} Vida: <light red>%metadata value ""vida"" of targeted entity%"
                stop
            else if metadata value "hambre" of targeted entity is between 5 and 9:
                message "{@prefijos-ganaderia-valor} <orange>Tiene mucha hambre <aqua>(<silver>%metadata value ""hambre"" of targeted entity%<aqua>)"
                message "{@prefijos-ganaderia-valor} Vida: <light red>%metadata value ""vida"" of targeted entity%"
                stop
            else if metadata value "hambre" of targeted entity is between 1 and 4:
                message "{@prefijos-ganaderia-valor} <light red>O la alimentas pronto o morirá. <aqua>(<silver>%metadata value ""hambre"" of targeted entity%<aqua>)"
                message "{@prefijos-ganaderia-valor} Vida: <light red>%metadata value ""vida"" of targeted entity%"
                stop
    if player is holding a apple:
        if entity's target is a cow:
            if metadata value "hambre" of targeted entity is less than 20:
                set metadata value "hambre" of targeted entity to 20
                remove 1 apple from player's tool
                message "{@prefijos-ganaderia-valor} <light green>Has saciado su hambre <aqua>(<silver>%metadata value ""hambre"" of targeted entity%<aqua>)"
                stop
    if player is holding a carrot:
        if entity's target is a cow:
            if metadata value "hambre" of targeted entity is less than 20:
                set metadata value "hambre" of targeted entity to 20
                remove 1 carrot from player's tool
                message "{@prefijos-ganaderia-valor} <light green>Has saciado su hambre <aqua>(<silver>%metadata value ""hambre"" of targeted entity%<aqua>)"
                stop
 
Last edited:
Thanks, that has solved one of the errors (I have already crossed out), now only need to know why the other does not work. I know that showing the particles is "SkRayfall", but I have it in its latest version, 1.9.10
[doublepost=1504370632,1502823274][/doublepost]Any idea?
 
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