(SOLVED) so uhh help.

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completeidiot

Member
May 5, 2024
37
1
8
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so ive been wanting to make a server with generators and ive been trying to make it so on player death: it removes all of the green concrete the player placed.

Code:
on join:
    set join message to "&7[&a+&7] &8%player%"
    execute console command "/kill %player%"
    set {genprice::%player's uuid%} to 1
    set {multiprice::%player's uuid%} to 200
    set {rgb::%player's uuid%} to true
    set {multiplier::%player's uuid%} to 1

on leave:
    set leave message to "&7[&c-&7] &8%player%"

on death:
    set death message to ""

on first join:
    set {multiplier::%player's uuid%} to 1
    give player fletching table named "&eMarket" with lore "" and "&a&l| &7Purchase Items"
    give player green concrete named "&2Money Gen" with lore "" and "&a&l| &7Generates &aMoney"

on respawn:
    wait 0.05 seconds
    clear player's inventory
    set {money::%player's uuid%} to 0
    give player fletching table named "&eMarket" with lore "" and "&a&l| &7Purchase Items"
    give player green concrete named "&2Money Gen" with lore "" and "&a&l| &7Generates &aMoney"

command /allitems <player>:
    permission: op
    trigger:
        give arg-1 fletching table named "&eMarket" with lore "" and "&a&l| &7Purchase Items"
        give arg-1 green concrete named "&2Money Gen" with lore "" and "&a&l| &7Generates &aMoney"
        give arg-1 gold block named "&eMoney Booster" with lore "" and "&a&l| &7Increases &bMultiplier &7by 0.5"

command /m:
    permission: op
    trigger:
        give player gold block named "&eMoney Booster" with lore "" and "&a&l| &7Increases &bMultiplier &7by 0.5"

#---------------------------------------------------------------------------------------------------------------------------------

on place of green concrete:
    if block below event-block is light gray stained glass:
        cancel event
        set block below event-block to green concrete
        subtract 1 of green concrete from player
        set {_drop} to event-block
        add {_drop} to {drops::*}
    else:
        cancel event

on right click:
    if event-block is green concrete:
        set event-block to light gray stained glass
        remove block above event-block from {drops::*}
        give player green concrete named "&2Money Gen" with lore "" and "&a&l| &7Generates &aMoney"

every 1 second:
    drop 1 paper named "&a$1" at {drops::*}

on pickup of paper:
    wait 0.05 seconds
    increase {money::%player's uuid%} by amount of paper in player's inventory * {multiplier::%player's uuid%}
    remove all paper from player's inventory

on break of green concrete:
    cancel event

on break of light gray stained glass:
    if player's gamemode is not creative:
        cancel event

on place of gold block:
    cancel event

on right click:
    if name of tool of player is "&eMoney Booster":
        subtract 1 of gold block from player's inventory
        increase {multiplier::%player's uuid%} by 0.5
        set action bar of player to "&eYour &b&lMultiplier &eIs Now &l%{multiplier::%player's uuid%}%."

#-----------------------------------------------------------------------------------------------------------------------
    
command /fix:
    trigger:
        delete {drops::*}

command /money [<player>]:
    trigger:
        if arg-1 is set:
            send {money::%arg-1's uuid%} to player
        else:
            send {money::%player's uuid%} to player

command /clearmoney [<player>]:
    permission: op
    trigger:
        if arg-1 is set:
            set {money::%arg-1's uuid%} to 0
        else:
            set {money::%player's uuid%} to 0

command /invsee <player>:
    permission: op
    trigger:
        open arg-1's inventory to player

command /multifix [<player>]:
    permission: op
    trigger:
        if arg-1 is set:
            set {multiplier::%arg-1's uuid%} to 1
        else:
            set {multiplier::%player's uuid%} to 1
#----------------------------------------------------------------------------------------------------------------------------


every 1 second:
    loop all players:
        set {gen} to green concrete named "&2Money Gen" with lore "" and "&a&l| &7Generates &aMoney" and "" and "&aCosts &2%{genprice::%loop-player's uuid%}%"
        set {multi} to gold block named "&eMoney Booster" with lore "" and "&a&l| &7Increases &bMultiplier &7by 0.5" and "" and "&aCosts &2%{multiprice::%loop-player's uuid%}%"

on right click:
    if clicked block is fletching table:
        open virtual chest inventory with 5 rows named "&eMarket" to player
        set slot 0 of player's current inventory to yellow stained glass named "&eClick These Items To Change Shop Page! ->" with lore "&8Welcome %player%!"
        set slot 1 of player's current inventory to sunflower of mending named "&fMoney Generation" with lore "&8Welcome %player%!"
        set slot 9 of player's current inventory to green concrete named "&2Money Gen" with lore "" and "&a&l| &7Generates &aMoney" and "" and "&aCosts &2%{genprice::%player's uuid%}%"
        set slot 10 of player's current inventory to gold block named "&eMoney Booster" with lore "" and "&a&l| &7Increases &bMultiplier &7by 0.5" and "" and "&aCosts &2%{multiprice::%player's uuid%}%"

on inventory click:
    if event-inventory is not player's inventory:
        close player's inventory
        if clicked slot contains {gen}:
            if {money::%player's uuid%} is above {genprice::%player's uuid%}:
                subtract {genprice::%player's uuid%} from {money::%player's uuid%}
                set {genprice::%player's uuid%} to {genprice::%player's uuid%} + {genprice::%player's uuid%} / 2
                give player green concrete named "&2Money Gen" with lore "" and "&a&l| &7Generates &aMoney"
            else:
                send "&cYou do not have enough money for that!" to player

on inventory click:
    if event-inventory is not player's inventory:
        close player's inventory
        if clicked slot contains {multi}:
            if {money::%player's uuid%} is above {multiprice::%player's uuid%}:
                subtract {multiprice::%player's uuid%} from {money::%player's uuid%}
                set {multiprice::%player's uuid%} to {multiprice::%player's uuid%} + {multiprice::%player's uuid%} + 0.5
                give player gold block named "&eMoney Booster" with lore "" and "&a&l| &7Increases &bMultiplier &7by 0.5"
            else:
                send "&cYou do not have enough money for that!" to player

on left click:
    if clicked block is fletching table:
        set event-block to air
        give player fletching table named "&eMarket" with lore "" and "&a&l| &7Purchase Items"

command /genprice:
    trigger:
        send "%{genprice::%player's uuid%}%" to player
#-----------------------------------------------------------------------------------------------------------------------------------

command /rgb:
    trigger:
        if {rgb::%player's uuid%} is true:
            set {rgb::%player's uuid%} to false
        else:
            set {rgb::%player's uuid%} to true

on join:
    while player is online:
        if {rgb::%player's uuid%} is true:
            set title of player's scoreboard to "&cMoney&6Fight&eIg &e:DD"
        else:
            set title of player's scoreboard to "&cMo&6ne&eyF&aig&2ht&bIg&9 :D&d :)"
        set line 1 of player's scoreboard to "&a "
        set line 2 of player's scoreboard to "&7Player: &6%player%"
        set line 3 of player's scoreboard to "&7Money: &a%{money::%player's uuid%}%"
        set line 4 of player's scoreboard to "&bMultiplier: &e%{multiplier::%player's uuid%}%"
        set line 5 of player's scoreboard to "&7Server Ip: &6moneyfightig.feathermc.gg"
        wait 1 second

this is all of the code... this took me hours to make
 
You can add the concrete to a variable so when the player dies or server stops it deletes all the concrete and then the variable.
 
so ive been wanting to make a server with generators and ive been trying to make it so on player death: it removes all of the green concrete the player placed.

Code:
on join:
    set join message to "&7[&a+&7] &8%player%"
    execute console command "/kill %player%"
    set {genprice::%player's uuid%} to 1
    set {multiprice::%player's uuid%} to 200
    set {rgb::%player's uuid%} to true
    set {multiplier::%player's uuid%} to 1

on leave:
    set leave message to "&7[&c-&7] &8%player%"

on death:
    set death message to ""

on first join:
    set {multiplier::%player's uuid%} to 1
    give player fletching table named "&eMarket" with lore "" and "&a&l| &7Purchase Items"
    give player green concrete named "&2Money Gen" with lore "" and "&a&l| &7Generates &aMoney"

on respawn:
    wait 0.05 seconds
    clear player's inventory
    set {money::%player's uuid%} to 0
    give player fletching table named "&eMarket" with lore "" and "&a&l| &7Purchase Items"
    give player green concrete named "&2Money Gen" with lore "" and "&a&l| &7Generates &aMoney"

command /allitems <player>:
    permission: op
    trigger:
        give arg-1 fletching table named "&eMarket" with lore "" and "&a&l| &7Purchase Items"
        give arg-1 green concrete named "&2Money Gen" with lore "" and "&a&l| &7Generates &aMoney"
        give arg-1 gold block named "&eMoney Booster" with lore "" and "&a&l| &7Increases &bMultiplier &7by 0.5"

command /m:
    permission: op
    trigger:
        give player gold block named "&eMoney Booster" with lore "" and "&a&l| &7Increases &bMultiplier &7by 0.5"

#---------------------------------------------------------------------------------------------------------------------------------

on place of green concrete:
    if block below event-block is light gray stained glass:
        cancel event
        set block below event-block to green concrete
        subtract 1 of green concrete from player
        set {_drop} to event-block
        add {_drop} to {drops::*}
    else:
        cancel event

on right click:
    if event-block is green concrete:
        set event-block to light gray stained glass
        remove block above event-block from {drops::*}
        give player green concrete named "&2Money Gen" with lore "" and "&a&l| &7Generates &aMoney"

every 1 second:
    drop 1 paper named "&a$1" at {drops::*}

on pickup of paper:
    wait 0.05 seconds
    increase {money::%player's uuid%} by amount of paper in player's inventory * {multiplier::%player's uuid%}
    remove all paper from player's inventory

on break of green concrete:
    cancel event

on break of light gray stained glass:
    if player's gamemode is not creative:
        cancel event

on place of gold block:
    cancel event

on right click:
    if name of tool of player is "&eMoney Booster":
        subtract 1 of gold block from player's inventory
        increase {multiplier::%player's uuid%} by 0.5
        set action bar of player to "&eYour &b&lMultiplier &eIs Now &l%{multiplier::%player's uuid%}%."

#-----------------------------------------------------------------------------------------------------------------------
  
command /fix:
    trigger:
        delete {drops::*}

command /money [<player>]:
    trigger:
        if arg-1 is set:
            send {money::%arg-1's uuid%} to player
        else:
            send {money::%player's uuid%} to player

command /clearmoney [<player>]:
    permission: op
    trigger:
        if arg-1 is set:
            set {money::%arg-1's uuid%} to 0
        else:
            set {money::%player's uuid%} to 0

command /invsee <player>:
    permission: op
    trigger:
        open arg-1's inventory to player

command /multifix [<player>]:
    permission: op
    trigger:
        if arg-1 is set:
            set {multiplier::%arg-1's uuid%} to 1
        else:
            set {multiplier::%player's uuid%} to 1
#----------------------------------------------------------------------------------------------------------------------------


every 1 second:
    loop all players:
        set {gen} to green concrete named "&2Money Gen" with lore "" and "&a&l| &7Generates &aMoney" and "" and "&aCosts &2%{genprice::%loop-player's uuid%}%"
        set {multi} to gold block named "&eMoney Booster" with lore "" and "&a&l| &7Increases &bMultiplier &7by 0.5" and "" and "&aCosts &2%{multiprice::%loop-player's uuid%}%"

on right click:
    if clicked block is fletching table:
        open virtual chest inventory with 5 rows named "&eMarket" to player
        set slot 0 of player's current inventory to yellow stained glass named "&eClick These Items To Change Shop Page! ->" with lore "&8Welcome %player%!"
        set slot 1 of player's current inventory to sunflower of mending named "&fMoney Generation" with lore "&8Welcome %player%!"
        set slot 9 of player's current inventory to green concrete named "&2Money Gen" with lore "" and "&a&l| &7Generates &aMoney" and "" and "&aCosts &2%{genprice::%player's uuid%}%"
        set slot 10 of player's current inventory to gold block named "&eMoney Booster" with lore "" and "&a&l| &7Increases &bMultiplier &7by 0.5" and "" and "&aCosts &2%{multiprice::%player's uuid%}%"

on inventory click:
    if event-inventory is not player's inventory:
        close player's inventory
        if clicked slot contains {gen}:
            if {money::%player's uuid%} is above {genprice::%player's uuid%}:
                subtract {genprice::%player's uuid%} from {money::%player's uuid%}
                set {genprice::%player's uuid%} to {genprice::%player's uuid%} + {genprice::%player's uuid%} / 2
                give player green concrete named "&2Money Gen" with lore "" and "&a&l| &7Generates &aMoney"
            else:
                send "&cYou do not have enough money for that!" to player

on inventory click:
    if event-inventory is not player's inventory:
        close player's inventory
        if clicked slot contains {multi}:
            if {money::%player's uuid%} is above {multiprice::%player's uuid%}:
                subtract {multiprice::%player's uuid%} from {money::%player's uuid%}
                set {multiprice::%player's uuid%} to {multiprice::%player's uuid%} + {multiprice::%player's uuid%} + 0.5
                give player gold block named "&eMoney Booster" with lore "" and "&a&l| &7Increases &bMultiplier &7by 0.5"
            else:
                send "&cYou do not have enough money for that!" to player

on left click:
    if clicked block is fletching table:
        set event-block to air
        give player fletching table named "&eMarket" with lore "" and "&a&l| &7Purchase Items"

command /genprice:
    trigger:
        send "%{genprice::%player's uuid%}%" to player
#-----------------------------------------------------------------------------------------------------------------------------------

command /rgb:
    trigger:
        if {rgb::%player's uuid%} is true:
            set {rgb::%player's uuid%} to false
        else:
            set {rgb::%player's uuid%} to true

on join:
    while player is online:
        if {rgb::%player's uuid%} is true:
            set title of player's scoreboard to "&cMoney&6Fight&eIg &e:DD"
        else:
            set title of player's scoreboard to "&cMo&6ne&eyF&aig&2ht&bIg&9 :D&d :)"
        set line 1 of player's scoreboard to "&a "
        set line 2 of player's scoreboard to "&7Player: &6%player%"
        set line 3 of player's scoreboard to "&7Money: &a%{money::%player's uuid%}%"
        set line 4 of player's scoreboard to "&bMultiplier: &e%{multiplier::%player's uuid%}%"
        set line 5 of player's scoreboard to "&7Server Ip: &6moneyfightig.feathermc.gg"
        wait 1 second

this is all of the code... this took me hours to make
You could easily do this by using on death, checking victim is a player then looping all the items in the player's inventory. If the loop item is the concrete, it will then remove all of that event item from the player.