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[Snippet] Argument alias

Discussion in 'Snippets' started by EWS, Apr 15, 2018.

  1. EWS

    EWS Active Member

    Joined:
    Jan 26, 2017
    Messages:
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    Medals:
    What does it do?
    It creates easy aliases for your commands. For example, if you need to create a weather script and want to match many words to one type of weather, this function will return:
    - the word to send to the player, for example, if you type sun it'll send sunny.
    - the weather type, in this case, clear.

    Snippet
    Code (Skript):
    1.  
    2. function alias(t: text, a: text) :: objects:
    3.    set {_t::*} to split {_t} at "|"
    4.    if {_t::*} is not set:
    5.        set {_t::*} to {_t}
    6.    loop {_t::*}:
    7.        set {_s::*} to split loop-value at ","
    8.        loop {_s::*}:
    9.            loop-value-2 = {_a}
    10.            return {_s::1} and {_s::2}
    11.            stop loop
    12.    return false
    13.  
    Usage
    The usage is pretty simple:
    Code (Skript):
    1.  
    2. set {_aliases::*} alias("[type you want to parse],[what to send],[word to match],[word to match]|[another type to be parsed],[what to send],[word to match],[word to match], "word to check""
    3.  
    4. # {_aliases::1} = object you want to parse
    5. # {_aliases::2} = text you want to send to the player
    6.  
    You can keep going forever with the 'words to match'. Just add other commas..
    [ ] are not needed.

    If you didn't get it, here it is line by line:
    Code (Skript):
    1.  
    2. alias("
    3. [type to be parsed] - e.g. "creative"
    4. [word to send] - e.g. "fly 'n' duplication mode"
    5. [word to match] - e.g. "1"
    6. [word to match] - e.g. "fly plus hacks"
    7. | - another word to match
    8. [type to be parsed] - e.g. "survival"
    9. [word to send] - e.g. "just die mode"
    10. [word to match] - e.g. "0"
    11. [word to match] - e.g. "not creative"
    12. ")
    13.  

    Example:
    Code (Skript):
    1.  
    2. command /weather [<text>]:
    3.    aliases: clima, tempo, time
    4.    permission: e.weather
    5.    permission message: {@P}
    6.    trigger:
    7.        set {_weather::*} to alias("sunny,ensolarado,clear,limpo,claro,clear|rain,chuvoso,chuva,rainy|thunder,tespestade,storm,tempest,raios", "%arg 1%")
    8.        if {_weather::*} is false: # False means that it didn't match anything.
    9.            send "&3ⒸⓂⒹ &7That weather &cdoes not exist&7."
    10.        else:
    11.            set weather to {_weather::1} parsed as weather # Parses the first returned value
    12.            send "&3ⒸⓂⒹ &7The weather has been changed to &a%{_weather::2}%&7." # Sends the second value
    13.  
    As you can see, instead of a huge code, I just had the work to write down the aliases basically.

    Hope you enjoy!​
     

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