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Addon Skungee - #1 Bungeecord addon for Skript 1.0.11

A Skript addon that allows for full control over the Bungeecord.

  1. ShaneBee

    Supporter + Addon Developer

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    LimeGlass updated Skungee - #1 Bungeecord addon for Skript with a new update entry:

    Bug fixes

    Read the rest of this update entry...
     
  2. ShaneBee

    Supporter + Addon Developer

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  3. ShaneBee

    Supporter + Addon Developer

    Joined:
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    144
  4. ShaneBee

    Supporter + Addon Developer

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    LimeGlass updated Skungee - #1 Bungeecord addon for Skript with a new update entry:

    A bunch of stuff, bug fixes and finaly some new content :D

    Read the rest of this update entry...
     
  5. ShaneBee

    Supporter + Addon Developer

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    LimeGlass updated Skungee - #1 Bungeecord addon for Skript with a new update entry:

    Potential server backcheck

    Read the rest of this update entry...
     
  6. ShaneBee

    Supporter + Addon Developer

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    LimeGlass updated Skungee - #1 Bungeecord addon for Skript with a new update entry:

    Queue system bug fix.

    Read the rest of this update entry...
     
  7. ShaneBee

    Supporter + Addon Developer

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    LimeGlass updated Skungee - #1 Bungeecord addon for Skript with a new update entry:

    Bug fixes

    Read the rest of this update entry...
     
  8. Uzumaki

    Uzumaki Well-Known Member

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    WARNING: Error dispatching event PlayerDisconnectEvent(player=RazvanAV) to listener [email protected]
    java.lang.NullPointerException
    at me.limeglass.skungee.bungeecord.listeners.EventListener.onDisconnect(EventListener.java:32)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:498)
    at net.md_5.bungee.event.EventHandlerMethod.invoke(EventHandlerMethod.java:19)
    at net.md_5.bungee.event.EventBus.post(EventBus.java:46)
    at net.md_5.bungee.api.plugin.PluginManager.callEvent(PluginManager.java:377)
    at net.md_5.bungee.connection.UpstreamBridge.disconnected(UpstreamBridge.java:56)
    at net.md_5.bungee.netty.HandlerBoss.channelInactive(HandlerBoss.java:58)
    at io.netty.channel.AbstractChannelHandlerContext.invokeChannelInactive(AbstractChannelHandlerContext.java:245)
    at io.netty.channel.AbstractChannelHandlerContext.invokeChannelInactive(AbstractChannelHandlerContext.java:231)
    at io.netty.channel.AbstractChannelHandlerContext.fireChannelInactive(AbstractChannelHandlerContext.java:224)
    at io.netty.channel.ChannelInboundHandlerAdapter.channelInactive(ChannelInboundHandlerAdapter.java:75)
    at io.netty.channel.AbstractChannelHandlerContext.invokeChannelInactive(AbstractChannelHandlerContext.java:245)
    at io.netty.channel.AbstractChannelHandlerContext.invokeChannelInactive(AbstractChannelHandlerContext.java:231)
    at io.netty.channel.AbstractChannelHandlerContext.fireChannelInactive(AbstractChannelHandlerContext.java:224)
    at io.netty.channel.ChannelInboundHandlerAdapter.channelInactive(ChannelInboundHandlerAdapter.java:75)
    at io.netty.channel.AbstractChannelHandlerContext.invokeChannelInactive(AbstractChannelHandlerContext.java:245)
    at io.netty.channel.AbstractChannelHandlerContext.invokeChannelInactive(AbstractChannelHandlerContext.java:231)
    at io.netty.channel.AbstractChannelHandlerContext.fireChannelInactive(AbstractChannelHandlerContext.java:224)
    at io.netty.handler.codec.ByteToMessageDecoder.channelInputClosed(ByteToMessageDecoder.java:377)
    at io.netty.handler.codec.ByteToMessageDecoder.channelInactive(ByteToMessageDecoder.java:342)
    at io.netty.channel.AbstractChannelHandlerContext.invokeChannelInactive(AbstractChannelHandlerContext.java:245)
    at io.netty.channel.AbstractChannelHandlerContext.invokeChannelInactive(AbstractChannelHandlerContext.java:231)
    at io.netty.channel.AbstractChannelHandlerContext.fireChannelInactive(AbstractChannelHandlerContext.java:224)
    at io.netty.channel.ChannelInboundHandlerAdapter.channelInactive(ChannelInboundHandlerAdapter.java:75)
    at io.netty.channel.AbstractChannelHandlerContext.invokeChannelInactive(AbstractChannelHandlerContext.java:245)
    at io.netty.channel.AbstractChannelHandlerContext.invokeChannelInactive(AbstractChannelHandlerContext.java:231)
    at io.netty.channel.AbstractChannelHandlerContext.fireChannelInactive(AbstractChannelHandlerContext.java:224)
    at io.netty.channel.ChannelInboundHandlerAdapter.channelInactive(ChannelInboundHandlerAdapter.java:75)
    at io.netty.handler.timeout.IdleStateHandler.channelInactive(IdleStateHandler.java:277)
    at io.netty.channel.AbstractChannelHandlerContext.invokeChannelInactive(AbstractChannelHandlerContext.java:245)
    at io.netty.channel.AbstractChannelHandlerContext.invokeChannelInactive(AbstractChannelHandlerContext.java:231)
    at io.netty.channel.AbstractChannelHandlerContext.fireChannelInactive(AbstractChannelHandlerContext.java:224)
    at io.netty.channel.DefaultChannelPipeline$HeadContext.channelInactive(DefaultChannelPipeline.java:1409)
    at io.netty.channel.AbstractChannelHandlerContext.invokeChannelInactive(AbstractChannelHandlerContext.java:245)
    at io.netty.channel.AbstractChannelHandlerContext.invokeChannelInactive(AbstractChannelHandlerContext.java:231)
    at io.netty.channel.DefaultChannelPipeline.fireChannelInactive(DefaultChannelPipeline.java:927)
    at io.netty.channel.AbstractChannel$AbstractUnsafe$8.run(AbstractChannel.java:822)
    at io.netty.util.concurrent.AbstractEventExecutor.safeExecute(AbstractEventExecutor.java:163)
    at io.netty.util.concurrent.SingleThreadEventExecutor.runAllTasks(SingleThreadEventExecutor.java:404)
    at io.netty.channel.epoll.EpollEventLoop.run(EpollEventLoop.java:309)
    at io.netty.util.concurrent.SingleThreadEventExecutor$5.run(SingleThreadEventExecutor.java:886)
    at java.lang.Thread.run(Thread.java:748)
     
  9. LimeGlass

    Supporter Addon Developer

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    Medals:
    Set the events option to false on both Spigot and Bungeecord side Skungee's. The events are in BETA, use with caution, this is one of the reasons.
     
  10. Uzumaki

    Uzumaki Well-Known Member

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    the events are disabled by default(i not enabled them), so...
     
    • Agree Agree x 1
  11. ShaneBee

    Supporter + Addon Developer

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    LimeGlass updated Skungee - #1 Bungeecord addon for Skript with a new update entry:

    Return of RedisBungee syntax

    Read the rest of this update entry...
     
  12. ShaneBee

    Supporter + Addon Developer

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    LimeGlass updated Skungee - #1 Bungeecord addon for Skript with a new update entry:

    Bug fixes

    Read the rest of this update entry...
     
  13. ShaneBee

    Supporter + Addon Developer

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    LimeGlass updated Skungee - #1 Bungeecord addon for Skript with a new update entry:

    Hot fix

    Read the rest of this update entry...
     
  14. ShaneBee

    Supporter + Addon Developer

    Joined:
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    LimeGlass updated Skungee - #1 Bungeecord addon for Skript with a new update entry:

    Bug fixes

    Read the rest of this update entry...
     
  15. ShaneBee

    Supporter + Addon Developer

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    LimeGlass updated Skungee - #1 Bungeecord addon for Skript with a new update entry:

    Bug fixes and updates

    Read the rest of this update entry...
     
  16. ShaneBee

    Supporter + Addon Developer

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    LimeGlass updated Skungee - #1 Bungeecord addon for Skript with a new update entry:

    ServerInstances

    Read the rest of this update entry...
     
  17. ShaneBee

    Supporter + Addon Developer

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    LimeGlass updated Skungee - #1 Bungeecord addon for Skript with a new update entry:

    Events, as last!

    Read the rest of this update entry...
     
  18. P

    PheonBest Active Member

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    Hi LimeGlass, your new plugin looks great !
    I would like to know:
    Is it faster to use local variables "{im.a.variable}" ( not {_im.a.variable} ) rather than bungee variables "bungee variable {im_a_variable}" ?
    Then, if this is true, is the best idea to:
    1. load local variables by using bungee variables like so: set {join_times.%player's uuid%} to bungee variable of {join.times.%player's uuid%} (except if the last server where the player was is the server he's connecting to)
    2. save bungee variables when a player quit the server by using local variables like so: set bungee variable of {join.times.%player's uuid%} to {join.times.%player's uuid%}
    And for variables that need to be used at any time on any server, simply use only bungee variables.
    (and when we need to show on a server the variables of a player that is online but not on this server: ask by a command to save the player's local variables into bungee variables)

    Sorry for my english, thanks for responding me :emoji_slight_smile:,
    Pheon'.
     
  19. LimeGlass

    Supporter Addon Developer

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    Medals:
    Local variables are always going to be faster than Skungee's NetworkVariables. The system has to send data to the other servers which depending on your servers connection may be fast or slow, but still slower than local variables.

    If you didn't know already, Skungee NetworkVariables have an option to enable sharing, this means that rather than typing "network variable {something.example}" it will just be the variable. All Skungee variables will be set to global variables on the Spigot servers.
     
    • Like Like x 1
  20. ShaneBee

    Supporter + Addon Developer

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    LimeGlass updated Skungee - #1 Bungeecord addon for Skript with a new update entry:

    Skungee Messages, Tab Header and Footer, Plugin management, permissions and more!

    Read the rest of this update entry...
     
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