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Addon Skungee - #1 Bungeecord addon for Skript 1.0.11

A Skript addon that allows for full control over the Bungeecord.

  1. ShaneBee

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    I am only getting the number of the bungeecord players, for a lobby scoreboard. Is the server crashing because it?
     
  2. ShaneBee

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    Try to remove every sintax that your using from skellett , and check if it still crash.
     
  3. ShaneBee

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    Sorry for not replying, i wasn't at home. I tried it, and it stopped crashing.
    Part of my code:
    Code (Skript):
    1.  
    2. every 0.5 second:
    3.     set {_all} to size of all bungeecord players
    4.     set name of sidebar of loop-player to "&b&lUnion &7&lNetwork"
    5.     set score " &f&l%{_all}%" in sidebar of loop-player to 1
    6.     set score "&c&lOnline players:" in sidebar of loop-player to 0
    7.  
     
  4. ShaneBee

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    • Like Like x 1
  5. ShaneBee

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    Hello LimeGlass, I have a problem. I'm bit confused. How can I use GlobalScript more than 2 server? Example: I installed 2 server, name A and the other is B. If I put in file some script. Server A got this but server B got this not! I looked around in config of both server. My problem is I cant use same port so the server B has Eventport of 7330 and server A has a Eventport 7331. The Bungee founded 2 server and are already connected with SkellettProxy to A and B. But the loading of GlobalScript work only on one 'A' and not 'B'.
     
  6. ShaneBee

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  7. ShaneBee

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  8. ShaneBee

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  9. ShaneBee

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  10. ShaneBee

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    Using GlobalScripts, is there a way I can put a subfolder inside of the `scripts` folder for organization?
    Example:
    [​IMG]
    I have the subdirectory `api` inside of my SkellettProxy scripts (`/plugins/SkellettProxy/scripts/`)
    I want to be able to have the directory `api` be uploaded to all SkellettProxy connected servers (similar to how regular Scripts work)

    However;
    [​IMG]
    The subdirectory `api` is not uploaded to the SkellettProxy connected servers.

    Could this feature be added? I would like to use it for organizing my scripts. Thank you!
     
  11. ShaneBee

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    It's possible to send json message in all my server ?
     
  12. ShaneBee

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    you could use the bungee evaluate and send one to every player.
     
  13. ShaneBee

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    When I have SkellettProxy enabled on my Bungeecord, the chat is delayed by 2-3 seconds.
    Here are my configs:
    skellettproxy.yml (spigot server>plugins>skellett):
    Code (Skript):
    1. # Skellett the addon with the beast name!
    2. # By LimeGlass
    3.  
    4. # The Host must be the main IP of the BungeeCord that is hosting SkellettProxy.
    5. # If the bungeecord and this server are on the same machine, you can leave it as localhost.
    6.  
    7. # The port must match the same port that is in the SkellettProxy config.
    8. SkellettProxy: true
    9. Host: localhost
    10. Port: 7332
    11.  
    12. # Heartbeat is a running task that SkellettProxy uses to check that servers are still connected.
    13. # This is in milliseconds.
    14. Heartbeat: 50
    15.  
    16. # Disconnect if the Bungeecord is offline.
    17. # If this is set to false. Skellett will keep making attempts at connecting.
    18. Disconnect: false
    19.  
    20. # Enable Bungeecord events.
    21. # This will run a repeating task to handle the listener.
    22. # This needs to be enabled if you want to use;
    23. # Bungeecord events, Evaluate effect, Max players, Whitelisted players, Network variables, Global scripts and much more!
    24. Events: true
    25. # The event port is what SkellettProxy looks for when a bungee event has been triggered.
    26. # This can match the port defined in the SkellettProxy settings above. It doesn't really matter.
    27. # The port above is the port from the bungeecord side SkellettProxy config, where as this port is for this server.
    28. # This port has to be DIFFERENT on every one of your bungeecord server if your servers run on the same machine.
    29. EventPort: 7331
    30.  
    31. # A message that is displayed to the console to notify that a GlobalScript has been reloaded.
    32. GlobalScriptReloadMessage: true
    config.yml (bungee>plugins>skellettproxy):

    Code (Skript):
    1. # SkellettProxy config file
    2. #
    3. # The port must match the port in SkellettProxy.yml from Skellett on servers connected to this Bungeecord.
    4. version: "1.3.3a"
    5. debug: false
    6. Port: 7332
    7.  
    8. # If a spigot server fails to send a packet to SkellettProxy.
    9. # How many trys should be allowed before claiming that server as offline.
    10. AllowedTrys: 5
    11.  
    12. # If a spigot server goes unresponsive and this is true, SkellettProxy will stop tracking it.
    13. # This will throw a harmless error in your console everytime a server goes unresponsive though.
    14. DisableTracking: false
    15.  
    16. # If you have scripts in the folder plugins/SkellettProxy/scripts/
    17. # SkellettProxy will relay these scripts to all connected servers.
    18. # This acts like global scripts to keep all servers up to date.
    19. # All connected servers need to have the "events" option enabled in the SkellettProxy settings.
    20. GlobalScripts:
    21.     Enabled: true
    22.  
    23. # Network variables allow you to create shared varaibles between multiple servers on the bungeecord.
    24. # SkellettProxy will handle the variables on the Bungeecord instance.
    25. NetworkVariables:
    26.     Enabled: true
    27.     # Allow variables to be re-writen if a server calls for it.
    28.     AllowOverrides: true
    29.     # Automatic sharing means that SkellettProxy will try to make Skellett's (Spigot side) variables
    30.     # match the exact variables as Bungeecord.
    31.     # So basically if you update a global variable, SkellettProxy will make every Spigot server variables match that.
    32.     # So all you need todo is
    33.     #
    34.     # set network variable {test} to "Hello world!"
    35.     #
    36.     # Then on every other server, the variable {test} will be be set to "Hello world!"
    37.     #
    38.     # WARNING: Keep in mind this will override any variable names that match SkellettProxy's.
    39.     # If this is enabled SkellettProxy variable names will be priority!
    40.     # It should be harmless if you don't care about your old data.
    41.     # And last thing, this is cap sensitive, can't change or fix that. That's Skript.
    42.     AutomaticSharing: true
    43.     Backups:
    44.         # Backup the variables when the bungeecord ends.
    45.         End: true
    46.         # Backup the variables every X minutes.
    47.         Interval: true
    48.         # Time is in minutes.
    49.         IntervalTime: 120
    50.         # Broadcasts a message to console saying backups have been saved.
    51.         ConsoleMessage: false
    52.  
    53. # RedisBungee support will be soon.
     
  14. ShaneBee

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    [16:28:30 INFO]: [Skellett] Attempting to reconnect and fix myself...
    [16:28:30 INFO]: [Skellett] Connected to SkellettProxy!
    [16:28:31 INFO]: [Skellett] Incorrect SkellettProxy details, No socket found or was denied access. For socket at 127.0.0.1:7332
    [16:28:31 ERROR]: [Skript] If you're 100% sure your details are correct, this can be caused because some server's want a number host rather than localhost. Try inserting 0.0.0.0 or 127.0.0.1 instead of localhost. Error:
    [16:28:31 INFO]: [Skellett] Attempting to reconnect and fix myself...
    [16:28:31 INFO]: [Skellett] Connected to SkellettProxy!
    [16:28:31 INFO]: [Skellett] Incorrect SkellettProxy details, No socket found or was denied access. For socket at 127.0.0.1:7332
    [16:28:31 ERROR]: [Skript] If you're 100% sure your details are correct, this can be caused because some server's want a number host rather than localhost. Try inserting 0.0.0.0 or 127.0.0.1 instead of localhost. Error:
    [16:28:31 INFO]: [Skellett] Attempting to reconnect and fix myself...
    [16:28:31 INFO]: [Skellett] Connected to SkellettProxy!
    [16:28:31 INFO]: [Skellett] Incorrect SkellettProxy details, No socket found or was denied access. For socket at 127.0.0.1:7332
    [16:28:31 ERROR]: [Skript] If you're 100% sure your details are correct, this can be caused because some server's want a number host rather than localhost. Try inserting 0.0.0.0 or 127.0.0.1 instead of localhost. Error:
    [16:28:31 INFO]: [Skellett] Attempting to reconnect and fix myself...
    [16:28:31 INFO]: [Skellett] Connected to SkellettProxy!
    [16:28:31 INFO]: [Skellett] Incorrect SkellettProxy details, No socket found or was denied access. For socket at 127.0.0.1:7332
    [16:28:31 ERROR]: [Skript] If you're 100% sure your details are correct, this can be caused because some server's want a number host rather than localhost. Try inserting 0.0.0.0 or 127.0.0.1 instead of localhost. Error:
    [16:28:31 INFO]: [Skellett] Attempting to reconnect and fix myself...
    [16:28:31 INFO]: [Skellett] Connected to SkellettProxy!
    [16:28:31 INFO]: [Skellett] Incorrect SkellettProxy details, No socket found or was denied access. For socket at 127.0.0.1:7332
    [16:28:31 ERROR]: [Skript] If you're 100% sure your details are correct, this can be caused because some server's want a number host rather than localhost. Try inserting 0.0.0.0 or 127.0.0.1 instead of localhost. Error:
    [16:28:31 INFO]: [Skellett] Attempting to reconnect and fix myself...
    [16:28:31 INFO]: [Skellett] Connected to SkellettProxy!
    [16:28:31 INFO]: [Skellett] Incorrect SkellettProxy details, No socket found or was denied access. For socket at 127.0.0.1:7332
    [16:28:31 ERROR]: [Skript] If you're 100% sure your details are correct, this can be caused because some server's want a number host rather than localhost. Try inserting 0.0.0.0 or 127.0.0.1 instead of localhost. Error:
    [16:28:31 INFO]: [Skellett] Attempting to reconnect and fix myself...
    [16:28:31 INFO]: [Skellett] Connected to SkellettProxy!
    [16:28:31 INFO]: [Skellett] Incorrect SkellettProxy details, No socket found or was denied access. For socket at 127.0.0.1:7332
    [16:28:31 ERROR]: [Skript] If you're 100% sure your details are correct, this can be caused because some server's want a number host rather than localhost. Try inserting 0.0.0.0 or 127.0.0.1 instead of localhost. Error:
    [16:28:31 INFO]: [Skellett] Attempting to reconnect and fix myself...
    [16:28:31 INFO]: [Skellett] Incorrect SkellettProxy details, No socket found or was denied access. For socket at 127.0.0.1:7332
    [16:28:31 ERROR]: [Skript] If you're 100% sure your details are correct, this can be caused because some server's want a number host rather than localhost. Try inserting 0.0.0.0 or 127.0.0.1 instead of localhost. Error:
    [16:28:31 INFO]: [Skellett] Attempting to reconnect and fix myself...
    [16:28:31 INFO]: [Skellett] Connected to SkellettProxy!
    [16:28:35 INFO]: UUID of player Mangy_Lobster is c56349a4-86de-42a0-bf66-da745e352f00
    [16:28:35 INFO]: [Skellett] Incorrect SkellettProxy details, No socket found or was denied access. For socket at 127.0.0.1:7332
    [16:28:35 ERROR]: [Skript] If you're 100% sure your details are correct, this can be caused because some server's want a number host rather than localhost. Try inserting 0.0.0.0 or 127.0.0.1 instead of localhost. Error:
    ```
    What is this

    Here is the code i used there:

    Code (Skript):
    1.  
    2. command /arena <player>:
    3.         trigger:
    4.                 send "&aJoining the Lobby with your current inventory..."
    5.                 set {_slot} to 0
    6.                 loop 41 times:
    7.                         if slot {_slot} of arg-1 is not air:
    8.                                 set network variable {inv::%uuid of arg-1%::%{_slot}%} to "%slot {_slot} of arg-1%"
    9.                         add 1 to {_slot}
    10.                 set network variable {equip::%uuid of arg-1%} to true
    11.                 send "%arg-1%" to "lobby"
    12. on join:
    13.         if network variable {equip::%uuid of player%} is set:
    14.                 set {_slot} to 0
    15.                 loop 41 times:
    16.                         if network variable {inv::%uuid of player%::%{_slot}%} is set:
    17.                                 set slot {_slot} of player to "%network variable {inv::%uuid of player%::%{_slot}%}%" parsed as item
    18.                         reset network variable {inv::%uuid of player%::%{_slot}%}
    19.                         add 1 to {_slot}
    20.                 send "&aYour Inventory has been transferred"
    21.         reset network variable {equip::%uuid of player%}
    22.  
    --- Double Post Merged, Jul 18, 2017, Original Post Date: Jul 1, 2017 ---
    this happens several times a day. the server just stops and crashes
    Code (Skript):
    1.  
    2.  
    3. [09:01:31 ERROR]: The server has stopped responding!
    4. [09:01:31 ERROR]: Please report this to https://aquifermc.org/
    5. [09:01:31 ERROR]: Be sure to include ALL relevant console errors and Minecraft crash reports
    6. [09:01:31 ERROR]: Paper version: git-Paper-1152 (MC: 1.12)
    7. [09:01:31 ERROR]: ------------------------------
    8. [09:01:31 ERROR]: Server thread dump (Look for plugins here before reporting to Paper!):
    9. [09:01:31 ERROR]: ------------------------------
    10. [09:01:31 ERROR]: Current Thread: Server thread
    11. [09:01:31 ERROR]:       PID: 19 | Suspended: false | Native: true | State: RUNNABLE
    12. [09:01:31 ERROR]:       Stack:
    13. [09:01:31 ERROR]:               java.net.SocketInputStream.socketRead0(Native Method)
    14. [09:01:31 ERROR]:               java.net.SocketInputStream.socketRead(SocketInputStream.java:116)
    15. [09:01:31 ERROR]:               java.net.SocketInputStream.read(SocketInputStream.java:171)
    16. [09:01:31 ERROR]:               java.net.SocketInputStream.read(SocketInputStream.java:141)
    17. [09:01:31 ERROR]:               java.io.ObjectInputStream$PeekInputStream.read(ObjectInputStream.java:2620)
    18. [09:01:31 ERROR]:               java.io.ObjectInputStream$PeekInputStream.readFully(ObjectInputStream.java:2636)
    19. [09:01:31 ERROR]:               java.io.ObjectInputStream$BlockDataInputStream.readShort(ObjectInputStream.java:3113)
    20. [09:01:31 ERROR]:               java.io.ObjectInputStream.readStreamHeader(ObjectInputStream.java:854)
    21. [09:01:31 ERROR]:               java.io.ObjectInputStream.<init>(ObjectInputStream.java:349)
    22. [09:01:31 ERROR]:               com.gmail.thelimeglass.Sockets.send(Sockets.java:92)
    23. [09:01:31 ERROR]:               com.gmail.thelimeglass.SkellettProxy.CondOnlinePlayer.check(CondOnlinePlayer.java:55)
    24. [09:01:31 ERROR]:               ch.njol.skript.lang.Condition.run(Condition.java:56)
    25. [09:01:31 ERROR]:               ch.njol.skript.lang.TriggerItem.walk(TriggerItem.java:61)
    26. [09:01:31 ERROR]:               ch.njol.skript.lang.TriggerItem.walk(TriggerItem.java:89)
    27. [09:01:31 ERROR]:               ch.njol.skript.effects.Delay$1.run(Delay.java:94)
    28. [09:01:31 ERROR]:               org.bukkit.craftbukkit.v1_12_R1.scheduler.CraftTask.run(CraftTask.java:58)
    29. [09:01:31 ERROR]:               org.bukkit.craftbukkit.v1_12_R1.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:356)
    30. [09:01:31 ERROR]:               net.minecraft.server.v1_12_R1.MinecraftServer.D(MinecraftServer.java:832)
    31. [09:01:31 ERROR]:               net.minecraft.server.v1_12_R1.DedicatedServer.D(DedicatedServer.java:423)
    32. [09:01:31 ERROR]:               net.minecraft.server.v1_12_R1.MinecraftServer.C(MinecraftServer.java:766)
    33. [09:01:31 ERROR]:               net.minecraft.server.v1_12_R1.MinecraftServer.run(MinecraftServer.java:664)
    34. [09:01:31 ERROR]:               java.lang.Thread.run(Thread.java:748)
    35.  
    --- Double Post Merged, Jul 18, 2017 ---
    @LimeGlass anything you can do to stop the crashes?
     
    • Agree Agree x 1
  15. ShaneBee

    Supporter + Addon Developer

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    Global variables and global scripts don't work :/
    --- Double Post Merged, Jul 28, 2017, Original Post Date: Jul 27, 2017 ---
    Can you make that global variables work please ? Because the connection works well for me.
     
  16. ShaneBee

    Supporter + Addon Developer

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    Network variables don't work.
    They are created in bungee skellett variable.csv but when I am trying to grab this variable from server I see <none>

    Bungee:
    upload_2017-8-13_19-9-57.png
    upload_2017-8-13_19-10-46.png

    Spigot:
    upload_2017-8-13_19-10-59.png
    upload_2017-8-13_19-11-8.png


    EDIT:

    Just enable global sharing in skelletproxy config on bungeecord.
     
    #76 ShaneBee, Aug 13, 2017
    Last edited by a moderator: Aug 14, 2017
  17. ShaneBee

    Supporter + Addon Developer

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  18. ShaneBee

    Supporter + Addon Developer

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    Yes I have this option on already. Global variables are working but sometimes Im getting this error on bungee:

    Code (Skript):
    1. 19:11:28 [SEVERE] java.net.SocketException: Socket closed
    2. 19:11:28 [SEVERE] at java.net.SocketInputStream.socketRead0(Native Method)
    3. 19:11:28 [SEVERE] at java.net.SocketInputStream.socketRead(SocketInputStream.java:116)
    4. 19:11:28 [SEVERE] at java.net.SocketInputStream.read(SocketInputStream.java:171)
    5. 19:11:28 [SEVERE] at java.net.SocketInputStream.read(SocketInputStream.java:141)
    6. 19:11:28 [SEVERE] at java.io.ObjectInputStream$PeekInputStream.read(ObjectInputStream.java:2620)
    7. 19:11:28 [SEVERE] at java.io.ObjectInputStream$PeekInputStream.readFully(ObjectInputStream.java:2636)
    8. 19:11:28 [SEVERE] at java.io.ObjectInputStream$BlockDataInputStream.readShort(ObjectInputStream.java:3113)
    9. 19:11:28 [SEVERE] at java.io.ObjectInputStream.readStreamHeader(ObjectInputStream.java:853)
    10. 19:11:28 [SEVERE] at java.io.ObjectInputStream.<init>(ObjectInputStream.java:349)
    11. 19:11:28 [SEVERE] at com.gmail.thelimeglass.BungeeEventRunner.send(BungeeEventRunner.java:18)
    12. 19:11:28 [SEVERE] at com.gmail.thelimeglass.VariableStorage.write(VariableStorage.java:184)
    13. 19:11:28 [SEVERE] at com.gmail.thelimeglass.PacketHandler.handlePacket(PacketHandler.java:251)
    14. 19:11:28 [SEVERE] at com.gmail.thelimeglass.SocketRunnable.run(SocketRunnable.java:23)
    15. 19:11:28 [SEVERE] at java.lang.Thread.run(Thread.java:748)
    Also I am using 1.3.2 version because in 1.3.3 you can't use any commands (lots of errors) and in 1.3.3a there is a error when player is using chat (also there is 1-3 second delay on chat)
    --- Double Post Merged, Aug 14, 2017, Original Post Date: Aug 14, 2017 ---
    Also this error shows up sometimes on spigot:
    Code (Skript):
    1. [19:11:51] [Server thread/INFO]: [Skellett] Incorrect SkellettProxy details, No socket found or was denied access. For socket at 127.0.0.1:7332
    2. [19:11:51] [Server thread/ERROR]: [Skript] If you're 100% sure your details are correct, this can be caused because some server's want a number host rather than localhost. Try inserting 0.0.0.0 or 127.0.0.1 instead of localhost. Error:
    3. [19:11:51] [Server thread/INFO]: [Skellett] Attempting to reconnect and fix myself...
    4. [19:11:51] [Craft Scheduler Thread - 357/INFO]: [Skellett] Bungeecord went offline. Attempting to reconnect...
    5. [19:11:51] [Server thread/INFO]: [Skellett] Connected to SkellettProxy!
    6. [19:11:51] [Craft Scheduler Thread - 381/INFO]: [Skellett] SkellettProxy connection established on port 7898
    --- Double Post Merged, Aug 14, 2017 ---
    And now these errors occurs every time I set network variable or check...
    Pls make bug fix already :c
     
  19. ShaneBee

    Supporter + Addon Developer

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    LimeGlass updated SkellettProxy - #1 Bungeecord addon for Skript with a new update entry:

    SNAPSHOT: Possible socket hold lag fix.

    Read the rest of this update entry...
     
  20. ELROX

    ELROX Active Member

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    Code (Skript):
    1. [01:26:40] [Craft Scheduler Thread - 12/INFO]: [0;30;1m[[0;32;1mSkellett[0;30;1m] [0;33;1m[0;31;1mIncorrect SkellettProxy details, No socket found or was denied access. For socket at 0.0.0.0:7332[m
    2. [01:26:40] [Craft Scheduler Thread - 12/ERROR]: [Skript] If you're 100% sure your details are correct, this can be caused because some server's want a number host rather than localhost. Try inserting 0.0.0.0 or 127.0.0.1 instead of localhost. Error:
    3. [01:26:40] [Craft Scheduler Thread - 12/INFO]: [0;30;1m[[0;32;1mSkellett[0;30;1m] [0;33;1m[0;31;1mAttempting to reconnect and fix myself...[m
    4. [01:26:40] [Craft Scheduler Thread - 29/INFO]: [0;30;1m[[0;32;1mSkellett[0;30;1m] [0;33;1m[0;31;1mBungeecord went offline. Attempting to reconnect...[m
    5. [01:26:40] [Server thread/WARN]: java.io.EOFException
    6. [01:26:40] [Server thread/WARN]:     at java.io.ObjectInputStream$BlockDataInputStream.peekByte(ObjectInputStream.java:2917)
    7. [01:26:40] [Server thread/WARN]:     at java.io.ObjectInputStream.readObject0(ObjectInputStream.java:1502)
    8. [01:26:40] [Server thread/WARN]:     at java.io.ObjectInputStream.readObject(ObjectInputStream.java:422)
    9. [01:26:40] [Server thread/WARN]:     at com.gmail.thelimeglass.Sockets.connect(Sockets.java:69)
    10. [01:26:40] [Server thread/WARN]:     at com.gmail.thelimeglass.Sockets$1.run(Sockets.java:27)
    11. [01:26:40] [Server thread/WARN]:     at org.bukkit.craftbukkit.v1_12_R1.scheduler.CraftTask.run(CraftTask.java:71)
    12. [01:26:40] [Server thread/WARN]:     at org.bukkit.craftbukkit.v1_12_R1.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:353)
    13. [01:26:40] [Server thread/WARN]:     at net.minecraft.server.v1_12_R1.MinecraftServer.D(MinecraftServer.java:739)
    14. [01:26:40] [Server thread/WARN]:     at net.minecraft.server.v1_12_R1.DedicatedServer.D(DedicatedServer.java:406)
    15. [01:26:40] [Server thread/WARN]:     at net.minecraft.server.v1_12_R1.MinecraftServer.C(MinecraftServer.java:679)
    16. [01:26:40] [Server thread/WARN]:     at net.minecraft.server.v1_12_R1.MinecraftServer.run(MinecraftServer.java:577)
    17. [01:26:40] [Server thread/WARN]:     at java.lang.Thread.run(Thread.java:748)
    skellettproxy/config.yml port 7332
    skellett/skellettproxy.yml ip 0.0.0.0 port 7332


    Where is the error?
     
    #80 ELROX, Nov 4, 2017
    Last edited: Nov 4, 2017
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