Skript Quests Core

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Spartan9802

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Jan 26, 2017
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I present my project here, I am currently creating a core quests using skript-mirror to create custom effects and expressions, the skript core handles all the modules listed below quests are created in the "quests" folder you can find an example of creating a simple quest.
If you want to help me with my project the door is open!

code_language.skript:
on script load:

    create new quest named "Kill Herobrine" on npc 17 #create the new quest in core of quests
    set quest displayname of "Kill Herobrine" to "§7[§eBOSS§7] §eKill Herobrine" centered true #add a name to display to players for the quest with a nice layout
    set quest description of "Kill Herobrine" to "You must go kill harobrine for exemple" #add the description to the quest
    
    set quest reward money of "Kill Herobrine" to 5000 #the quest reward is 5000 money
    set quest reward item of "Kill Herobrine" to {_items::*} #the quest reward is items in list
    set quest complete message of "Kill Herobrine" to "Thanks for getting rid of that thug!"
    
    set quest objectif 1 of "Kill Herobrine" to kill npc 18 #the id of Herobrine is 18
    set quest objectif 2 of "Kill Herobrine" to speak npc 17 #return speak to the npc 17


It is possible for each objective to enter several informations to create complex and unique quests, a rental system on the objectives is available, for objective 1 of the example the core recovers the rental of npc 18 to launch a Gps if the option is activated.
The GPS is a plugin developed by Benz56, it can guide you from point A to point B very simply here is an example....

CPS by Benz56
0e091e4b24d15989b173a0b249c6b6aa94ecf9fe


Manager of quests
The GPS has a quest manager in progress!

1531930114-quests-manager.jpg


Post in edit !​
 
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