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Solved Skript GUI - Drops contents

Discussion in 'Skript' started by Simon942, Dec 25, 2018.

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  1. Simon942

    Simon942 Member

    Joined:
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    Hi there

    I am in trouble with this Skript: https://pastebin.com/TfutphNt
    If a player spam the command, it drops the glass pane :emoji_frowning:

    Is there something in the skript that is written wrong? Please tell me.

    Best regards Simon
     
  2. Runakai

    Moderator Supporter

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    Remove the „wait .. ticks/seconds“ and which version of Skript are you running?
     
  3. XanderWander

    XanderWander Member

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    Try this (not tested).
    Code (Skript):
    1. command /infobook2:
    2.         trigger:
    3.                 send "&cKommer snart..."
    4.  
    5. #Indstillinger
    6. options:
    7.     prefix: &a&lInfo: &c
    8.  
    9. #GUI setup
    10. command /infobook:
    11.     executable by: players
    12.     trigger:
    13.         open chest with 5 row named "&2&l&nInformation" to player
    14.         set {_s} to 0
    15.         set {Info.%player%.lastused} to now
    16.         loop 45 times:
    17.             set slot {_s} of player's current inventory to GRAY GLASS named "&c&lIndlæser..." with lore "&c&l&oVent venligst..."
    18.             wait 0.03 seconds
    19.             ifinventory name of player's current inventory is not "&2&l&nInformation":
    20.                 stop
    21.             add 1 to {_s}
    22.         format slot 21 of player with book named "&c&lIndlæser" to close then run [send "{@prefix} &c&l&oVent venligst..."]
    23.         format slot 23 of player with book named "&c&lIndlæser" to close then run [send "{@prefix} &c&l&oVent venligst..."]
    24.         format slot 21 of player with paper named "&2&lMap-Byggere" to close then run [execute player command "/MapBuilders"]
    25.         format slot 23 of player with paper named "&2&lGenerel &nInformation" to run [execute player command "/GI"]
    26.         set {_s} to 0
    27.         loop 45 times:
    28.             set slot {_s} of player's current inventory to GREEN GLASS named "&f&lIndlæst"
    29.             wait 0.03 seconds
    30.             add 1 to {_s}
    31.             ifinventory name of player's current inventory is not "&2&l&nInformation":
    32.                 stop
    33.         format slot 21 of player with paper named "&2&lMap-Byggere" to run [execute player command "/MapBuilders"]
    34.         format slot 23 of player with paper named "&2&lGenerel &nInformation" to run [execute player command "/GI"]
    35.      
    36.    
    37. on inventory click:
    38.     if inventory name of player's current inventory is "&2&l&nInformation":
    39.         cancel event
     
  4. Simon942

    Simon942 Member

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    Thank you guys, it worked like a champ :emoji_slight_smile:

    Best regards Simon
     
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