Solved Skquery GUI Stealable issues

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Aug 27, 2019
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New York BABY!
Hello! For some reason, only in certain commands, with skquery, when i put "to be unstealable" after a format gui slot thingy it will be able to be stolen? I'm confused?

Skript:
command /pets:
trigger:
open chest with 3 rows named "&dPets" to player
format slot 0 of player with gray stained glass pane named " " to be unstealable
format slot 1 of player with gray stained glass pane named " " to be unstealable
format slot 2 of player with gray stained glass pane named " " to be unstealable
format slot 3 of player with gray stained glass pane named " " to be unstealable
format slot 4 of player with gray stained glass pane named " " to be unstealable
format slot 5 of player with gray stained glass pane named " " to be unstealable
format slot 6 of player with gray stained glass pane named " " to be unstealable
format slot 7 of player with gray stained glass pane named " " to be unstealable
format slot 8 of player with gray stained glass pane named " " to be unstealable
format slot 9 of player with gray stained glass pane named " " to be unstealable
format slot 10 of player with ("__derp_" parsed as offline player)'s skull named "&cMy Pets" to close then run "/mypets"
format slot 11 of player with gray stained glass pane named " " to be unstealable
format slot 12 of player with sunflower named "&dPet Shop" to run [make player execute command "/petshop"]
format slot 13 of player with gray stained glass pane named " " to be unstealable
format slot 14 of player with poppy named "&9Pet's Stats" to be unstealable
format slot 15 of player with gray stained glass pane named " " to be unstealable
format slot 16 of player with apple named "&9Pet Actions" to be unstealable
format slot 17 of player with gray stained glass pane named " " to be unstealable
format slot 18 of player with gray stained glass pane named " " to be unstealable
format slot 19 of player with gray stained glass pane named " " to be unstealable
format slot 20 of player with gray stained glass pane named " " to be unstealable
format slot 21 of player with gray stained glass pane named " " to be unstealable
format slot 22 of player with gray stained glass pane named " " to be unstealable
format slot 23 of player with gray stained glass pane named " " to be unstealable
format slot 24 of player with gray stained glass pane named " " to be unstealable
format slot 25 of player with gray stained glass pane named " " to be unstealable
format slot 26 of player with gray stained glass pane named " " to be unstealable

command /petshop:
permission: ps.use
permission message: &cNo Permission!
trigger:
wait 1 second
open chest with 3 rows named "&dPet&bShop" to player
format slot 0 of player with gray stained glass pane named " " to be unstealable
format slot 1 of player with gray stained glass pane named " " to be unstealable
format slot 2 of player with gray stained glass pane named " " to be unstealable
format slot 3 of player with gray stained glass pane named " " to be unstealable
format slot 4 of player with gray stained glass pane named " " to be unstealable
format slot 5 of player with gray stained glass pane named " " to be unstealable
format slot 6 of player with gray stained glass pane named " " to be unstealable
format slot 7 of player with gray stained glass pane named " " to be unstealable
format slot 8 of player with gray stained glass pane named " " to be unstealable
format slot 9 of player with gray stained glass pane named " " to be unstealable
format slot 10 of player with skull of ("__derp_" parsed as offline player) named "&9Doggo Pet" to run [make player execute command "/dogebuyconf"]
format slot 17 of player with gray stained glass pane named " " to be unstealable
format slot 18 of player with gray stained glass pane named " " to be unstealable
format slot 19 of player with gray stained glass pane named " " to be unstealable
format slot 20 of player with gray stained glass pane named " " to be unstealable
format slot 21 of player with gray stained glass pane named " " to be unstealable
format slot 22 of player with gray stained glass pane named " " to be unstealable
format slot 23 of player with gray stained glass pane named " " to be unstealable
format slot 24 of player with gray stained glass pane named " " to be unstealable
format slot 25 of player with gray stained glass pane named " " to be unstealable
format slot 26 of player with gray stained glass pane named " " to be unstealable
command /dogebuyconf:
trigger:
wait 1 second
open chest with 1 row named "&dPurchase Confirmation" to player
format slot 0 of player with gray stained glass pane named " " to be unstealable
format slot 1 of player with gray stained glass pane named " " to be unstealable
format slot 2 of player with gray stained glass pane named " " to be unstealable
format slot 3 of player with lime stained glass pane named "&aConfirm Purchase " to be unstealable
format slot 4 of player with orange stained glass pane named "&cItem Info" with lore "&7Has a 10 percent chance to protect you from damage!" to be unstealable
format slot 5 of player with red stained glass pane named "&cCancel Purchase" to run [make player execute command "/petshop"]
format slot 6 of player with gray stained glass pane named " " to be unstealable
format slot 7 of player with gray stained glass pane named " " to be unstealable
format slot 8 of player with gray stained glass pane named " " to be unstealable

I'm running the latest skript version and the latest skquery version. Help!?

Yes the indentations are alright in the real skript, the spoiler messed them up. I get no indentation errors.

Its the "petshop" command part that is stealable.

Also, with the petshop bit, a part in it should run the /dogebuyconf command, but it doesnt.....
 
use this event
Code:
on inventory click:
    if inventory name of player's current inventory is "(Inventory name)":
        cancel event
 
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