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Solved skDragon particles not working

Discussion in 'Skript' started by ezmann!44, Jul 13, 2017.

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  1. ezmann!44

    ezmann!44 Member

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    hello thanks for click on my post
    i got a problem with skdragon

    my item fountain particles work, BUT when it starts the script, the particles don't drop onto the floor, they dissapear in mid air, how can i do the timing so it would stay on the floor for like 3 seconds


    Code (Skript):
    1. command /test:
    2.     trigger:
    3.         drawItemFountain redstone, style 1, center location of player, id "%player%", itemTime 2 second, yVelocity 0.34, radius 0.07, density 170, displacementXYZ 0, 0, -0.7, pulseDelay 1
    4.         wait 10 seconds
    5.         stopEffect "%player%"
    I tried changing "itemTime" but it does not do anything.

     
  2. Best Answer:
    Post #8 by ShaneBee, Jul 14, 2017
  3. ShaneBee

    Moderator Resource Staff Supporter + Addon Developer

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    Just did a bit of testing on this and for me setting the itemTime is what fixed it. I set it to 10 and they fall to the ground noticeably. maybe give it another shot?
     
  4. ShaneBee

    Moderator Resource Staff Supporter + Addon Developer

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    @Wynnevir Okay thanks. I'll try, also updating skDragon.

    Did you just set it to...

    itemTime 10

    or

    itemTime 10 ticks

    or

    itemTime 10 seconds
     
  5. ShaneBee

    Moderator Resource Staff Supporter + Addon Developer

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    Just 10
     
  6. ShaneBee

    Moderator Resource Staff Supporter + Addon Developer

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    @Wynnevir When I change it to

    itemTime 10

    it says Can't understand
     
  7. ShaneBee

    Moderator Resource Staff Supporter + Addon Developer

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    Sorry, a bit bee-brained today. 10 seconds.
    --- Double Post Merged, Jul 14, 2017, Original Post Date: Jul 14, 2017 ---
    see? :3 they fall all the way down
    [​IMG]
     
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  8. ShaneBee

    Moderator Resource Staff Supporter + Addon Developer

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    Thanks but mine is for some reason buggy it just goes up straight in a line not like yours (which goes everywhere), could you copy & paste your code here please xD
     
  9. ShaneBee

    Moderator Resource Staff Supporter + Addon Developer

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    That's very oddD: I wonder is it's lag? Or possibly because I have optifine? here's the code. I literally copied yours and changed that one value.
    Code (Skript):
    1. command /test:
    2.     trigger:
    3.         drawItemFountain redstone, style 2, center location of player, id "%player%", itemTime 10 second, yVelocity 0.34, radius 0.07, density 170, displacementXYZ 0, 0, -0.7, pulseDelay 1
    4.         wait 10 seconds
    5.         stopEffect "%player%"
     
  10. ShaneBee

    Moderator Resource Staff Supporter + Addon Developer

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    yes! now it works
    thank you
     
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