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Solved SkBee scoreboard not working but has no errors on reload

Discussion in 'Skript' started by NotNinjaTalon, Aug 6, 2020.

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  1. NotNinjaTalon

    NotNinjaTalon Member

    Joined:
    Mar 2, 2020
    Messages:
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    I'm having issues with my scoreboard. On reload i appears there are no errors but on reconnect the scoreboard doesn't appear nor does it when the player manually does /toggle. If anyone knows what my error and or problem could be please share your thoughts. Thanks, Talon.

    Scoreboard Skript (Pastebin): https://pastebin.com/6Mx31Kje

    Code (Text):
    1. #every 5 seconds:
    2.     #loop all players:
    3.         #set tab header to "&6&l*&e&l*&6&l* &6&l&nMERCHANT&6&l *&e&l*&6&l*" and footer to "&7merchant.minehut.gg (%number of online players%/%max players%)" for loop-player
    4.  
    5. function Scoreboard(player: player):
    6.     set title of {_p}'s scoreboard to "&6&l*&e&l*&6&l* &6&l&nMERCHANT&6&l *&e&l*&6&l*"
    7.     set line 15 of {_p}'s scoreboard to "&0"# in sidebar of {_p} to 15
    8.     set line 14 of {_p}'s scoreboard to "&6&l&nPLAYER"# in sidebar of {_p} to 14
    9.     set line 13 of {_p}'s scoreboard to "&6&lx &eName &f%{_p}%"# in sidebar of {_p} to 13
    10.     set line 12 of {_p}'s scoreboard to "&6&lx &eBalance &f$%format({_p}'s balance)%"# in sidebar of {_p} to 12
    11.     set line 11 of {_p}'s scoreboard to "&6&lx &eMobcoins &f%format({mobcoins::%{_p}%})%"# in sidebar of {_p} to 11
    12.     set line 10 of {_p}'s scoreboard to "&1"# in sidebar of {_p} to 10
    13.     set line 9 of {_p}'s scoreboard to "&6&l&nISLAND"# in sidebar of {_p} to 9
    14.     if {island.owner::%{_p}%} is not set:
    15.         set line 8 of {_p}'s scoreboard to "&6&lx &eOwner &f/is create"# in sidebar of {_p} to 8
    16.     else:
    17.         set line 8 of {_p}'s scoreboard to "&6&lx &eOwner &f%{island.owner::%{_p}%}%"# in sidebar of {_p} to 8
    18.     if {island.level::%{island.owner::%{_p}%}%} is not set:
    19.         set line 7 of {_p}'s scoreboard to "&6&lx &eLevel &f0"# in sidebar of {_p} to 7
    20.     else:
    21.         set line 7 of {_p}'s scoreboard to "&6&lx &eLevel &f%format({island.level::%{island.owner::%{_p}%}%})%"# in sidebar of {_p} to 7
    22.     if {island.members.%{island.owner::%{_p}%}%} is not set:
    23.         set line 6 of {_p}'s scoreboard to "&6&lx &eMembers &f0"# in sidebar of {_p} to 6
    24.     else:
    25.         set line 6 of {_p}'s scoreboard to "&6&lx &eMembers &f%amount of {island.members.%{island.owner::%{_p}%}%::*}%"# in sidebar of {_p} to 6
    26.         set line 5 of {_p}'s scoreboard to "&2"# in sidebar of {_p} to 5
    27.         set line 4 of {_p}'s scoreboard to "&6&l&nSERVER"# in sidebar of {_p} to 4
    28.         set line 3 of {_p}'s scoreboard to "&6&lx &eOnline &f%number of online players%/%max players%"# in sidebar of {_p} to 3
    29.         set line 2 of {_p}'s scoreboard to "&6&lx &eTotal Joins &f%{joins}%"# in sidebar of {_p} to 2
    30.         set line 1 of {_p}'s scoreboard to "&6&lx &eTPS &f%{server_tps}%"# in sidebar of {_p} to 1
    31. function format(n: number) :: text:
    32.     set {_data} to "QT,18|Q,15|T,12|B,9|M,6|k,3"
    33.     loop split {_data} at "|":
    34.         set {_s::*} to split loop-value at ","
    35.         {_n} >= 10 ^ {_s::2} parsed as number
    36.         return "%{_n} / 10 ^ {_s::2} parsed as number%%{_s::1}%"
    37.     return "%{_n}%"
    38.  
    39. command /toggle [<text>]:
    40.     trigger:
    41.         if {show_info::%player%} is not set:
    42.             set {show_info::%player%} to true
    43.             toggle player's scoreboard to on
    44.             send "&7Enabled your scoreboard." to player
    45.         else:
    46.             delete {show_info::%player%}
    47.             toggle player's scoreboard to off
    48.             send "&7Disabled your scoreboard." to player
    49.  
    50. on join:
    51.  clear player's scoreboard
    52.  while player is online:
    53.   Scoreboard(player)
    54.   wait 10 ticks
    Addons installed:
    SkBee, TuSKe, MorkazSk, SkDragon, Skellet, SkRayfall, SkQuery
    --- Double Post Merged, Aug 7, 2020, Original Post Date: Aug 6, 2020 ---
    Issue resolved I just made a simple error in my function that didn't understand who the {_p} was.
     
    Pierrelasse likes this.
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