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Simple /sell skript that lowers value of items that are sold frequently

Discussion in 'Requests' started by Mightor, May 16, 2019.

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  1. M

    Mightor Member

    May 16, 2019
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    Hello! So I'm looking for a simple /sell skript let me describe it a bit.

    So the user does /sell:
    - It will then check if the item in the player's hand is in a list of sellable items (maybe make this a text document I can edit or just like a /sell additem <item> or something cause I basically want to just be able to sell crops etc sugarcane, melons, etc.
    - Ok so if the item is sellable it will tell me the value of the item and the amount of $ I would get from selling my whole inventory worth and then I just left click with the item to confirm the sale and sell all of that item in the players inventory and award them money (I have vault and EssentialsEconomy).

    - The kicker here is then I want it to add the amount sold to a variable so like the variables will look like this. This will be the amount of each item sold for each player.

    itemname : # sold
    sugarcane: 1200
    melon: 100
    wheat: 240
    total sold of all items: 1540

    and then when they go to /sell next time I want the price to be adjusted so if they've sold a lot of that item and very little of other items it will reward very little money. Formula for prices would be like this:

    Price = 1 - (# of that item / # of total items)

    so like the value of sugarcane now is
    Price = 1 - 1200/1540
    Price = .22

    so next time I go to /sell I only get $.22 / sugarcane. This will force me to not just farm and sell 1 item but make a new farm every once and a while because the value of that new item will now be worth a lot more so its worth my time to make a new farm for that item.

    Please let me know if you could skript this for me. In 1.13.2! Thanks!
  2. BrettPlayMC


    Jan 26, 2017
    Likes Received:
    First, use the request format.
    Though I think this fits more in the hiring section.
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