1. Welcome to skUnity!

    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

    If you haven't done so already, feel free to join our official Discord server to expand your level of interaction with the comminuty!

    Now, what are you waiting for? Join the community now!

Dismiss Notice
This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Sharpness Capper

Discussion in 'Scripts' started by King_Creeperz, Dec 23, 2021.

  1. King_Creeperz

    King_Creeperz Member

    Joined:
    Oct 6, 2020
    Messages:
    40
    Likes Received:
    0
    Do you have a server that is 1.17+ and want to make a RPG? But then you realized the cap is 255 now?
    This script will help you with your needs!!!!!!!!!!

    Dependencies:
    Skript
    ItemEdit
    (You should have this installed if you are making a RPG)

    How it works

    It grabs {@damageMultipler} (0.5) and multiply it by arg-1 with the command /sharpness. But if your asking "Why 0.5?" 0.5 is the number each vanilla sharpness value is. except the first value. The first sharpness level is 1 so that is why it adds another 0.5 each time you add the levels. This can be disabled in the options as well as some features you can use like vanilla enchant cap pre 1.17. So after it finds the damage value. It uses ItemEdit to put the value onto your weapon
    What is the use of this?
    A lot. I mean you can finally make the RPG you want to be making with enchants like this. There may be another one of these scripts with looting too!
    Conclusion
    This may be the future of RPGs as they can live on and attributes can be used as a replacement. Hope you makers are excited!

     

Share This Page

Loading...