I've problem with these:
It takes only type of helmet so variable contains e.g. "chainhelmet" it doesn't contain durability or enchants. It should but i have no idea how to do it.
It completely doesn't work. How to assign it instead of using: "If variable contains air"? cuz if i will fix the durability and enchants it can take over 360 lines per wearing item.
code_language.skript:
set {glowa.%player%} to helmet of loop-player
code_language.skript:
set helmet of loop-player to {glowa.%player%}