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Solved Saving Who Placed What Beacon

Discussion in 'Skript' started by cserickson, Sep 30, 2020.

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  1. cserickson

    cserickson New Member

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    I am trying to save who placed what beacon for a game. When the beacon is broken the team only has one more life similar to bedwars. I'm a beginner and am sourcing most of my stuff off of the docs but I could not find anything that is like this. I was trying stuff with saving it to variables but I'm not sure how to store the block location and the player that placed it. It also has to be a list variable storing multiple beacons and the players who placed them.
     
  2. Skoll

    Skoll Active Member

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    on place:
    if event-block is a beacon:
    set {game.beacon::%event-player%::%location of event-block%} to event-block
     
  3. cserickson

    cserickson New Member

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    I see but how could I add multiple different beacons to this one variable and then remove one when it is broken. Sorry for asking so many questions I learned a bit of script about a year ago but forgot just about all of it.

    would this work?
    Code (Text):
    1. on place:
    2.   if event-block is a beacon:
    3.     add {game.beacon::%event-player%::%location of event-block%} to event-block
    4.  
    5. on mine:
    6.   if event-block is a beacon:
    7.     remove {game.beacon::%event-player%::%location of event-block%} to event-block
     
  4. Skoll

    Skoll Active Member

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    try this:

    Code (Text):
    1. on place:
    2.   if event-block is a beacon:
    3.     add event-block to {game.beacon::%event-player%::%location of event-block%}
    4.  
    5. on mine:
    6.   if event-block is a beacon:
    7.     remove event-block from {game.beacon::%event-player%::%location of event-block%}
     
  5. cserickson

    cserickson New Member

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    Thank you! is there any way that I can get the player who placed the beacon so I can send something in chat saying that that player's beacon has been broken?
     
  6. Skoll

    Skoll Active Member

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    can be:
    if event-block is a beacon:
    if {game.beacon::%event-player%::*} contains location of event-block:
    broadcast "%event-player%, your beacon at %location of event-block% has been broken"
    remove event-block from {game.beacon::%event-player%::%location of event-block%}

    I have not tested, test and tell me if work.

    Wait 1 minute, because I have found the solution for my server code, and I will test the code that I send to you and post the working code here.
    --- Double Post Merged, Sep 30, 2020, Original Post Date: Sep 30, 2020 ---
    Code (Text):
    1. on place:
    2.     if event-block is a beacon:
    3.         add location of event-block to {game.beacon::%event-player%::*}
    4.  
    5. on mine:
    6.     if event-block is a beacon:
    7.         loop all players:
    8.             if {game.beacon::%loop-player%::*} contains location of event-block:
    9.                 broadcast "The beacon of %loop-player% has been broken by %event-player%"
    10.                 remove location of event-block from {game.beacon::%loop-player%::*}
    Tested and working, sorry about the first code that I type.
    --- Double Post Merged, Sep 30, 2020 ---
    Anything else ?
     
  7. cserickson

    cserickson New Member

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    Ok, I have tested this code and it does not seem to work but I don't get any errors when reloading.
    Thank you so much I think that is all I need help with right now.
     
  8. Skoll

    Skoll Active Member

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    Code (Text):
    1. on place:
    2.     if event-block is a beacon:
    3.         add location of event-block to {game.beacon::%event-player%::*}
    4.  
    5. on mine:
    6.     if event-block is a beacon:
    7.         loop all players:
    8.             if {game.beacon::%loop-player%::*} contains location of event-block:
    9.                 broadcast "The beacon of %loop-player% has been broken by %event-player%"
    10.                 remove location of event-block from {game.beacon::%loop-player%::*}
    Do you mean that you have tested this code, and it's not working ?
     
  9. cserickson

    cserickson New Member

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    No no it is working great Thank you!
     
  10. Skoll

    Skoll Active Member

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    Ah, ok, you're welcome.
     
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