can be:
if event-block is a beacon:
if {game.beacon::%event-player%::*} contains location of event-block:
broadcast "%event-player%, your beacon at %location of event-block% has been broken"
remove event-block from {game.beacon::%event-player%::%location of event-block%}
I have not tested, test and tell me if work.
Wait 1 minute, because I have found the solution for my server code, and I will test the code that I send to you and post the working code here.
[doublepost=1601486353,1601484636][/doublepost]
Code:
on place:
if event-block is a beacon:
add location of event-block to {game.beacon::%event-player%::*}
on mine:
if event-block is a beacon:
loop all players:
if {game.beacon::%loop-player%::*} contains location of event-block:
broadcast "The beacon of %loop-player% has been broken by %event-player%"
remove location of event-block from {game.beacon::%loop-player%::*}
Tested and working, sorry about the first code that I type.
[doublepost=1601486410][/doublepost]Anything else ?