Hi guys, i'm tryna make RPG mobs: When i hit a mob (zombie) it will check if the player is near or far from the damaged mob. When it checks that, if the attacker is in an area of 5 blocks around victim, it'll be the same thing (the mob hits the attacker) but, if the player is 5 blocks far from the victim, the mob's target will be cleared.
Let me know if you did understand it, Thank you!
[doublepost=1612088775,1611850257][/doublepost]anyone?
Let me know if you did understand it, Thank you!
Code:
on entity target:
if event-entity is zombie:
cancel event
on damage:
if victim = zombie:
if attacker = player:
if victim is alive:
loop 1000 times:
loop all entities in radius 5 around victim:
if attacker is loop-entity:
set victim's target to attacker
if attacker isn't loop-entity:
clear victim's target