RPG Mob's behavior

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Turb032

Active Member
Jan 16, 2020
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Hi guys, i'm tryna make RPG mobs: When i hit a mob (zombie) it will check if the player is near or far from the damaged mob. When it checks that, if the attacker is in an area of 5 blocks around victim, it'll be the same thing (the mob hits the attacker) but, if the player is 5 blocks far from the victim, the mob's target will be cleared.
Let me know if you did understand it, Thank you!
Code:
on entity target:
    if event-entity is zombie:
        cancel event

on damage:
    if victim = zombie:
        if attacker = player:
            if victim is alive:
                loop 1000 times:
                    loop all entities in radius 5 around victim:
                        if attacker is loop-entity:
                            set victim's target to attacker
                        if attacker isn't loop-entity:
                            clear victim's target
[doublepost=1612088775,1611850257][/doublepost]anyone?
 
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