Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.
If you haven't done so already, feel free to join our official Discord server to expand your level of interaction with the comminuty!
Now, what are you waiting for? Join the community now!
You can always check out skUnity Downloads for downloads and any other information about Skript!
What code are you using to hide players?There's any replacement to "reveal player from all players"?
Is it broken? there's no console or reload errors.
Maybe making a replacement with skript-mirror?
I'm using Skript 2.4 (1.14.4)
Addons: Skellet, SkQuery, Skript-Mirror
What code are you using to hide players?
function vanish(p: player, b: boolean):
if {_b} == true:
hide {_p} to all players
send "Vanish ENABLED" to {_p}
else if {_b} == false:
set {_list::*} to all players
reveal {_p} to {_list::*}
send "Vanish DISABLED" to {_p}
Try `reveal {_p} for all players`Code:function vanish(p: player, b: boolean): if {_b} == true: hide {_p} to all players send "Vanish ENABLED" to {_p} else if {_b} == false: set {_list::*} to all players reveal {_p} to {_list::*} send "Vanish DISABLED" to {_p}
no reload or console errors, hide works, but when I want to reveal the player, just doesn't work
I've already tried that, it's the same, no reload or console errorsTry `reveal {_p} for all players`
What addons do you have?I've already tried that, it's the same, no reload or console errors
Skellet, SkQuery, skript-mirror, ThatPacketAddon and TuSKe (latest versions)What addons do you have?
Could you quickly try without Skellett and SkQuery (just to see if it works, you can put them back afterwards)Skellet, SkQuery, skript-mirror, ThatPacketAddon and TuSKe (latest versions)
Without Skellet and SkQuery can't understand the syntax of hide {_p} to all players on reloadCould you quickly try without Skellett and SkQuery (just to see if it works, you can put them back afterwards)
Try with this syntax (preferably the `for %players%` form)Without Skellet and SkQuery can't understand the syntax of hide {_p} to all players on reload
Without SkQuery, just Skellet can't understand the syntax of hide {_p} to all players on reload
Without Skellet, just SkQuery there's no reload errors but still doesn't reveal the player