I have searched the web
Version: 1.8
Skript version: 2.2 dev 36
Problem: The function returns a list with locations. The return type is objects.
When the list returns, the locations just don't work. Nothing happens when i teleport my self there, and the same happens with set block at. When i send the variable to myself it sends it normally
I don't see why that happens
Version: 1.8
Skript version: 2.2 dev 36
Problem: The function returns a list with locations. The return type is objects.
When the list returns, the locations just don't work. Nothing happens when i teleport my self there, and the same happens with set block at. When i send the variable to myself it sends it normally
I don't see why that happens
Code:
function getBlocks(c1: text, c2: text) :: objects:
if 1 is 1:
replace all "," in {_c1} and {_c2} with ""
set {_a2} to location of random element of all players
set {_a1} to {_a2}
if ((2nd element of (split "%{_c1}%" at " ")) parsed as a number) > ((2nd element of (split "%{_c2}%" at " ")) parsed as a number):
set x coordinate of {_a2} to ((first element of (split "%{_c1}%" at " ")) parsed as a number)
set y coordinate of {_a2} to ((2nd element of (split "%{_c1}%" at " ")) parsed as a number)
set z coordinate of {_a2} to ((last element of (split "%{_c1}%" at " ")) parsed as a number)
set x coordinate of {_a1} to ((first element of (split "%{_c2}%" at " ")) parsed as a number)
set y coordinate of {_a1} to ((2nd element of (split "%{_c2}%" at " ")) parsed as a number)
set z coordinate of {_a1} to ((last element of (split "%{_c2}%" at " ")) parsed as a number)
else:
set x coordinate of {_a1} to ((first element of (split "%{_c1}%" at " ")) parsed as a number)
set y coordinate of {_a1} to ((2nd element of (split "%{_c1}%" at " ")) parsed as a number)
set z coordinate of {_a1} to ((last element of (split "%{_c1}%" at " ")) parsed as a number)
set x coordinate of {_a2} to ((first element of (split "%{_c2}%" at " ")) parsed as a number)
set y coordinate of {_a2} to ((2nd element of (split "%{_c2}%" at " ")) parsed as a number)
set z coordinate of {_a2} to ((last element of (split "%{_c2}%" at " ")) parsed as a number)
set {_l1} to {_a2}
set z coordinate of {_l1} to z coordinate of {_a1}
loop blocks between block at {_l1} and block at {_a2}:
set {_o1} to location of loop-block
set y coordinate of {_o1} to ((y coordinate of location of loop-block))
loop blocks between block at {_l1} and block at {_o1}:
set {_dd} to {_o1}
set y coordinate of {_dd} to (y coordinate of {_a1})
loop blocks between (block at {_dd}) and loop-block-2:
set {_dd2} to location of loop-block-3
set x coordinate of {_dd2} to x coordinate of {_a1}
loop blocks between block at {_dd2} and loop-block-3:
add location of loop-block-4 to {_returnBlocks::*}
set block at location of loop-block-4 to gold block
return {_returnBlocks::*}
on chat:
loop getBlocks("956, 95, -425", "954, 97, -427"):
wait 5 tick
teleport player to (loop-value)