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Removing a player from player count

Discussion in 'Skript' started by Adrihun, May 24, 2017.

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  1. ShaneBee

    Moderator Resource Staff Supporter + Addon Developer

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    @Pikachu Hm... It's not changing for me.

    it says 0/2017, I'm using Bungeecord, could that be the problem?
     
  2. ShaneBee

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    Bungeecord probably doesn't use the same thing. That packet is for the multiplayer menu server info
     
  3. ShaneBee

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    @Pikachu I did "localhost:.port" and it worked ! It says 50/50, but I want it on bungeecord. lol.
     
  4. ShaneBee

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    Bungeecord is a seperate thing, for bungeecord if you make your own server selector (I'm guessing thats where you want to change it) you should use Skellett's network variables and create a variable of the size of all the vanished players every time someone's vanish state updates then subtract that from the total player count in your hub/other bungeecord servers (making sure it doesn't go into the negatives).
     
  5. ShaneBee

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    @Pikachu
    I want to change it in the Multiplayer screen
     
  6. ShaneBee

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    Then you already have what you need
     
  7. ShaneBee

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    @Pikachu But I wont use "localhost.lobby1port", players will use the domain that I'll buy, and the domain will be connected to the dedi server IP, and only 25565 will be port forwarded. It's hard to explain but basically I won't use the "server motd", i'll use the "bungee motd"
    You know what I mean?
     
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