1. Welcome to skUnity!

    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

    If you haven't done so already, feel free to join our official Discord server to expand your level of interaction with the comminuty!

    Now, what are you waiting for? Join the community now!

  2. LOOKING FOR A VERSION OF SKRIPT?

    You can always check out our Wiki for downloads and any other information about Skript!

Dismiss Notice
This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Solved Region Inventories

Discussion in 'Skript' started by Nikola, Oct 25, 2019.

Thread Status:
Not open for further replies.
  1. Nikola

    Nikola Member

    Joined:
    Jul 10, 2019
    Messages:
    38
    Likes Received:
    1
    Hello, I'm making a RPG server, and I need your help. My idea is that when player enters a forest region (named: forest) his inventory will get saved, then removed, and he will receive an axe. When player leaves that region, his inventory (with all saved stuff) will appear again. I saw an addon on this forum for that, but it doesn't work on 1.14.4. Please specify addons that you've used to make script so I can make it. Thanks!
     
  2. novastosha

    novastosha Well-Known Member

    Joined:
    Jan 11, 2019
    Messages:
    344
    Likes Received:
    22
    Ima making a skript for ya just wait
    --- Double Post Merged, Oct 25, 2019, Original Post Date: Oct 25, 2019 ---
    Wanna add flags?
     

    Attached Files:

    • Lol.PNG
      Lol.PNG
      File size:
      143.7 KB
      Views:
      244
    Nikola likes this.
  3. Nikola

    Nikola Member

    Joined:
    Jul 10, 2019
    Messages:
    38
    Likes Received:
    1
    Thank you so much! :emoji_grinning:
     
  4. guglennt

    guglennt Member

    Joined:
    Oct 2, 2019
    Messages:
    1
    Likes Received:
    0
    Thanks for your excellent information.
     
Thread Status:
Not open for further replies.

Share This Page

Loading...