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Random entity

Discussion in 'Skript' started by JustMe003, Oct 31, 2019.

  1. JustMe003

    JustMe003 Member

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    I don't know if it's possible, but can you spawn a random entity when someone breaks a block? This code won't work:
    Code (Text):
    1. on break:
    2.   set {_entity} to a random entity out of all entity's
    3.   set {_entity} to a random entity
     
  2. BowYard

    BowYard Active Member

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    You can't generate something from nowhere, if you want to set a variable to a random entity you have first to add all the types of entity you want to a list.
    after done this you have to set the variable to a random object out of the list and parse it as entity type.

    Example:

    add "zombie" to {list::*}
    add "skeleton" to {list::*}
    set {_entity} to a random object out of {list::*}
    spawn ({_entity} parsed as entity type) at player's location
     
  3. JustMe003

    JustMe003 Member

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    thanks for the example. I will use it in my skript!
     
  4. BowYard

    BowYard Active Member

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    you're welcome!
     
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