Solved Rainbow armor

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PuchiGFX

Member
Jan 26, 2017
246
5
18
Category: Fun

Suggested name: Rainbow armour

What I want:
The title says it

Ideas for commands: /rbw

Ideas for permissions: nothing xd

When I'd like it by: ASAP
 
Its not hard. it take for me 5 minutes...

here you go...

code_language.skript:
command /rbw:
    trigger:
        if {Rainbow::%player%} is set:
            delete {Rainbow::%player%}
            send "Rainbow stopped"
            stop
        set {_color::*} to "blue", "red" and "brown" #!add here more colors, i have no any plans. which colors does Armor has...
        send "Hello?"
        set {Rainbow::%player%} to true
        wait a ticks
        while {Rainbow::%player%} is set:
            set {_h} to random element out of {_color::*}
            set {_c} to random element out of {_color::*}
            set {_l} to random element out of {_color::*}
            set {_b} to random element out of {_color::*}
            dye player's helmet ("%{_h}%" parsed as color)
            dye player's chestplate ("%{_c}%" parsed as color)
            dye player's leggings ("%{_l}%" parsed as color)
            dye player's boots ("%{_b}%" parsed as color)
            wait 10 ticks
            
command /tesat:#!test commands...
    trigger:
        set {_b} to "blue"
        set {_r} to "red"
        dye player's helmet ("%{_b}%" parsed as color)
        wait 10 ticks
        dye player's helmet ("%{_r}%" parsed as color)
            
on join:
    if {Rainbow::%player%} is set:
        delete {Rainbow::%player%} #!debugs.
 
Much cleaner than @ChisleLP <3
code_language.skript:
command /rbw:
    trigger:
        if {Rainbow::%player%} is set:
            delete {Rainbow::%player%}
            send "Rainbow stopped"
            stop
        set {Rainbow::%player%} to true
        while {Rainbow::%player%} is set:
            loop 4 times:
                set {_r%loop-number%} to random number between 0 and 255
                set {_g%loop-number%} to random number between 0 and 255
                set {_b%loop-number%} to random number between 0 and 255
            dye player's helmet ({_r1}, {_g1}, {_b1})
            dye player's chestplate ({_r2}, {_g2}, {_b2})
            dye player's legging ({_r3}, {_g3}, {_b3})
            dye player's shoes ({_r4}, {_g4}, {_b4})
            wait 1 tick

          
on join:
    if {Rainbow::%player%} is set:
        delete {Rainbow::%player%}
 
Much cleaner than @ChisleLP <3
code_language.skript:
command /rbw:
    trigger:
        if {Rainbow::%player%} is set:
            delete {Rainbow::%player%}
            send "Rainbow stopped"
            stop
        set {Rainbow::%player%} to true
        while {Rainbow::%player%} is set:
            loop 4 times:
                set {_r%loop-number%} to random number between 0 and 255
                set {_g%loop-number%} to random number between 0 and 255
                set {_b%loop-number%} to random number between 0 and 255
            dye player's helmet ({_r1}, {_g1}, {_b1})
            dye player's chestplate ({_r2}, {_g2}, {_b2})
            dye player's legging ({_r3}, {_g3}, {_b3})
            dye player's shoes ({_r4}, {_g4}, {_b4})
            wait 1 tick

         
on join:
    if {Rainbow::%player%} is set:
        delete {Rainbow::%player%}
ty, didn't tested but i hope it works :emoji_grinning: