Hey guys,
I have an issue with items in holograms where they won't be displayed sometimes and some won't appear at all (the shulker box and the sun flower). Server version 1.15.2, Skript: latest stable version. This is my Code:
I thank you in advance!
Haku
I have an issue with items in holograms where they won't be displayed sometimes and some won't appear at all (the shulker box and the sun flower). Server version 1.15.2, Skript: latest stable version. This is my Code:
Code:
on click on player head:
if {crate.isopening.%player%} is true:
if {crate.hasopened.%player%} is not 4:
if {crate.headopened.%clicked block%} is not set:
add 1 to {crate.hasopened.%player%}
set {crate.reward.%player%.%{crate.hasopened.%player%}%} to random integer between 1 and 4
message "%{crate.reward.%player%.%{crate.hasopened.%player%}%}%"
if {crate.reward.%player%.%{crate.hasopened.%player%}%} is 1:
wait 2 ticks
create holo object "&b&lStarter Spitzhacke;ItemStack:diamond_pickaxe;" with id "cratehead.%{crate.hasopened.%player%}%" at block 1 above clicked block
if {crate.reward.%player%.%{crate.hasopened.%player%}%} is 2:
wait 2 ticks
create holo object "&6&l1.000 &e&lDollar;ItemStack:sunflower;" with id "cratehead.%{crate.hasopened.%player%}%" at block 1 above clicked block
if {crate.reward.%player%.%{crate.hasopened.%player%}%} is 3:
wait 2 ticks
create holo object "&d&lShulker Box;ItemStack:shulker_box;" with id "cratehead.%{crate.hasopened.%player%}%" at block 1 above clicked block
if {crate.reward.%player%.%{crate.hasopened.%player%}%} is 4:
wait 2 ticks
create holo object "&2&l8 &a&lSSmaragdblock;ItemStack:emerald_block;" with id "cratehead.%{crate.hasopened.%player%}%" at block 1 above clicked block
set {crate.headopened.%clicked block%} to true
else:
message "&8» &cDieser Gewinn wurde bereits entlüftet!"
if {crate.hasopened.%player%} is 4:
loop all blocks in radius 5 of {crate.clickedec.%player%}:
if y coord of loop-block is y coord of {crate.clickedec.%player%}:
if loop-block is player head:
set block under loop-block to {@cratemat}
delete {crate.headopened.%loop-block%}
wait 2 seconds
delete holo object "cratehead.1"
delete holo object "cratehead.2"
delete holo object "cratehead.3"
delete holo object "cratehead.4"
delete {crate.isopening.%player%}
delete {crate.beingopen.%{crate.clickedec.%player%}%}
set {crate.hasopened.%player%} to 0
I thank you in advance!
Haku