- Script Version: 2.5.3
- Script Author: Bensku
- Minecraft Version: 1.16.4
- Full Code:
-
Code:
command /prestige: trigger: set {prestige::%player's uuid%} to {_prestige} if {_prestige} >= 10: if {_prestige} < 50: send "hi" set {rewardgens::%player's uuid%} to 12 set {rewardtokens::%player's uuid%} to 5750 set {rewardhoppers::%player's uuid%} to 25 set {rewardmulti::%player's uuid%} to .75 else if {_prestige} < 10: send "hi" set {rewardgens::%player's uuid%} to 4 set {rewardtokens::%player's uuid%} to 1250 set {rewardhoppers::%player's uuid%} to 5 set {rewardmulti::%player's uuid%} to .15 set metadata tag "prestige" of player to chest inventory with 3 row named "&9&lPRESTIGE &7(&9%{prestige::%player's uuid%}%&7)" open (metadata tag "prestige" of player) to player set slot 0 of metadata tag "prestige" of player to light gray stained glass pane named " " set slot 1 of metadata tag "prestige" of player to light gray stained glass pane named " " set slot 2 of metadata tag "prestige" of player to light gray stained glass pane named " " set slot 3 of metadata tag "prestige" of player to light gray stained glass pane named " " set slot 4 of metadata tag "prestige" of player to light gray stained glass pane named " " set slot 5 of metadata tag "prestige" of player to light gray stained glass pane named " " set slot 6 of metadata tag "prestige" of player to light gray stained glass pane named " " set slot 7 of metadata tag "prestige" of player to light gray stained glass pane named " " set slot 8 of metadata tag "prestige" of player to light gray stained glass pane named " " set slot 9 of metadata tag "prestige" of player to light gray stained glass pane named " " set slot 10 of metadata tag "prestige" of player to light gray stained glass pane named " " set slot 11 of metadata tag "prestige" of player to light gray stained glass pane named " " set slot 12 of metadata tag "prestige" of player to light gray stained glass pane named " " set slot 13 of metadata tag "prestige" of player to beacon named "&9&lPRESTIGE &8|" with lore "&8| &7Level 100 needed to prestige" and " " and "&8| &9&lREWARDS" and " " and "&8| &7Gen Cap &8>> &9%{rewardgens::%player's uuid%}%" and "&8| &7Tokens &8>> &9%{rewardtokens::%player's uuid%}%" and "&8| &7Hopper Cap &8>> &9%{rewardhoppers::%player's uuid%}%" and "&8| &7Multiplier &8>> &9%{rewardmulti::%player's uuid%}%
- the way the prestige variable is being set is by a skripted command that either set specified person(s) prestige or performers prestige to a certain amount
- Errors on Reload:
- None
- Console Errors:
- None
- Other Useful Info:
- This is using vanillaGUI and I want it to open a gui with a beacon formatted with specified variables as the lore.
Whats not working:
It doesn't detect if I'm under and or above the numbers
- Addons using (including versions):
- Skrayfall - 1.9.25
- Skbee - 1.11.12
- Tuske - 1.8.2
- Troubleshooting:
- Have you tried searching the docs? Yes
- Have you tried searching the Forums? Yes
- What other methods have you tried to fix it? Minehut discord, specified skript channel
Last edited: