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Please help me

Discussion in 'Requests' started by Flxme, Jun 9, 2022.

  1. Flxme

    Flxme Member

    Joined:
    Jun 9, 2022
    Messages:
    1
    Likes Received:
    0
    Hi, after several attempts they managed to make this script of mine. As soon as an arrow is shot at a player, the bow disappears for a few seconds and is only returned when time runs out. I would need that if the player in possession of the bow does not have it in their inventory while dying, it is not returned to them after time runs out and given to whoever killed it.

    on command "/krypticskills help":
    cancel event
    send "&4Kry&cptic&fSkills &8| &7Usa /krypticskills give <player> <tipo>"
    send "&4Kry&cptic&fSkills &8| &7Tipo &eTeleportBow, SlownessBow, ZombieBow"
    send "&4Kry&cptic&fSkills &8| &7Powered by &bLethqls"

    on damage:
    if name of attacker's held item is "&2Zom&abie &8| &fBow":
    if victim is a zombie:
    cancel event
    if victim is a baby zombie:
    cancel event
    if victim is a creeper:
    cancel event
    if victim is a witch:
    cancel event
    if victim is a cow:
    cancel event
    if victim is a blaze:
    cancel event
    if victim is a zombie pigman:
    cancel event
    if victim is a silverfish:
    cancel event
    if victim is a bat:
    cancel event
    if victim is a endermite:
    cancel event
    if victim is a pig:
    cancel event
    if victim is a sheep:
    cancel event
    if victim is a chicken:
    cancel event
    if victim is a wolf:
    cancel event
    if victim is a ocelot:
    cancel event
    if victim is a villager:
    cancel event
    if victim is a squid:
    cancel event
    if victim is a ghast:
    cancel event
    if victim is a rabbit:
    cancel event
    if victim is a horse:
    cancel event
    if victim is a guardian:
    cancel event
    if victim is a player:
    remove 1 bow of power 6, unbreaking 3, punch 2, flame 1, infinity 1 named "&2Zom&abie &8| &fBow" with lore "&8&m-----------------------------------" and "&7Questo arco ti permette di &7spawnare un" and "&7Baby Zombie&7 potenziato per colpire il" and "&7Nemico ed uscire dalla combo!" and " " and "&cUltimate &8| &8(&4✯✯✯✯&c✯&8)" and "&cTempo &8| &f1 minuto" and "&8&m-----------------------------------" from shooter's inventory
    spawn a baby zombie
    set display name of last spawned baby zombie to "&cCombo &8| &fZombie"
    apply speed 2 to the spawned entity for 9999 minutes
    add victim to {arcopazzo::*}
    send action bar "&cTempo &8| &f1 minuto" to shooter
    wait 1 second
    send action bar "&cTempo &8| &f59 secondi" to shooter
    wait 1 second
    send action bar "&cTempo &8| &f58 secondi" to shooter
    wait 1 second
    send action bar "&cTempo &8| &f57 secondi" to shooter
    wait 1 second
    send action bar "&cTempo &8| &f56 secondi" to shooter
    wait 1 second
    send action bar "&cTempo &8| &f55 secondi" to shooter
    wait 1 second
    send action bar "&cTempo &8| &f54 secondi" to shooter
    wait 1 second
    send action bar "&cTempo &8| &f53 secondi" to shooter
    wait 1 second
    send action bar "&cTempo &8| &f52 secondi" to shooter
    wait 1 second
    send action bar "&cTempo &8| &f51 secondi" to shooter
    wait 1 second
    send action bar "&cTempo &8| &f50 secondi" to shooter
    wait 1 second
    send action bar "&cTempo &8| &f49 secondi" to shooter
    wait 1 second
    send action bar "&cTempo &8| &f48 secondi" to shooter
    wait 1 second
    send action bar "&cTempo &8| &f47 secondi" to shooter
    wait 1 second
    send action bar "&cTempo &8| &f46 secondi" to shooter
    wait 1 second
    send action bar "&cTempo &8| &f45 secondi" to shooter
    wait 1 second
    send action bar "&cTempo &8| &f44 secondi" to shooter
    wait 1 second
    send action bar "&cTempo &8| &f43 secondi" to shooter
    wait 1 second
    send action bar "&cTempo &8| &f42 secondi" to shooter
    wait 1 second
    send action bar "&cTempo &8| &f41 secondi" to shooter
    wait 1 second
    send action bar "&cTempo &8| &f40 secondi" to shooter
    wait 1 second
    send action bar "&cTempo &8| &f39 secondi" to shooter
    wait 1 second
    send action bar "&cTempo &8| &f38 secondi" to shooter
    wait 1 second
    send action bar "&cTempo &8| &f37 secondi" to shooter
    wait 1 second
    send action bar "&cTempo &8| &f36 secondi" to shooter
    wait 1 second
    send action bar "&cTempo &8| &f35 secondi" to shooter
    wait 1 second
    send action bar "&cTempo &8| &f34 secondi" to shooter
    wait 1 second
    send action bar "&cTempo &8| &f33 secondi" to shooter
    wait 1 second
    send action bar "&cTempo &8| &f32 secondi" to shooter
    wait 1 second
    send action bar "&cTempo &8| &f31 secondi" to shooter
    wait 1 second
    send action bar "&cTempo &8| &f30 secondi" to shooter
    wait 1 second
    send action bar "&cTempo &8| &f29 secondi" to shooter
    wait 1 second
    send action bar "&cTempo &8| &f28 secondi" to shooter
    wait 1 second
    send action bar "&cTempo &8| &f27 secondi" to shooter
    wait 1 second
    send action bar "&cTempo &8| &f26 secondi" to shooter
    wait 1 second
    send action bar "&cTempo &8| &f25 secondi" to shooter
    wait 1 second
    send action bar "&cTempo &8| &f24 secondi" to shooter
    wait 1 second
    send action bar "&cTempo &8| &f23 secondi" to shooter
    wait 1 second
    send action bar "&cTempo &8| &f22 secondi" to shooter
    wait 1 second
    send action bar "&cTempo &8| &f21 secondi" to shooter
    wait 1 second
    send action bar "&cTempo &8| &f20 secondi" to shooter
    wait 1 second
    send action bar "&cTempo &8| &f19 secondi" to shooter
    wait 1 second
    send action bar "&cTempo &8| &f18 secondi" to shooter
    wait 1 second
    send action bar "&cTempo &8| &f17 secondi" to shooter
    wait 1 second
    send action bar "&cTempo &8| &f16 secondi" to shooter
    wait 1 second
    send action bar "&cTempo &8| &f15 secondi" to shooter
    wait 1 second
    send action bar "&cTempo &8| &f14 secondi" to shooter
    wait 1 second
    send action bar "&cTempo &8| &f13 secondi" to shooter
    wait 1 second
    send action bar "&cTempo &8| &f12 secondi" to shooter
    wait 1 second
    send action bar "&cTempo &8| &f11 secondi" to shooter
    wait 1 second
    send action bar "&cTempo &8| &f10 secondi" to shooter
    wait 1 second
    send action bar "&cTempo &8| &f9 secondi" to shooter
    wait 1 second
    send action bar "&cTempo &8| &f8 secondi" to shooter
    wait 1 second
    send action bar "&cTempo &8| &f7 secondi" to shooter
    wait 1 second
    send action bar "&cTempo &8| &f6 secondi" to shooter
    wait 1 second
    send action bar "&cTempo &8| &f5 secondi" to shooter
    wait 1 second
    send action bar "&cTempo &8| &f4 secondi" to shooter
    wait 1 second
    send action bar "&cTempo &8| &f3 secondi" to shooter
    wait 1 second
    send action bar "&cTempo &8| &f2 secondi" to shooter
    wait 1 second
    send action bar "&cTempo &8| &f1 secondo" to shooter
    wait 1 second
    send action bar "&4Kry&cptic&fSkills &8| &fArco restituito" to shooter
    give a bow of power 6, unbreaking 3, punch 2, flame 1, infinity 1 named "&2Zom&abie &8| &fBow" with lore "&8&m-----------------------------------" and "&7Questo arco ti permette di &7spawnare un" and "&7Baby Zombie&7 potenziato per colpire il" and "&7Nemico ed uscire dalla combo!" and " " and "&cUltimate &8| &8(&4✯✯✯✯&c✯&8)" and "&cTempo &8| &f1 minuto" and "&8&m-----------------------------------" to shooter



    on damage:
    if name of attacker's held item is "&8Slow&7ness &8| &fBow":
    if victim is a zombie:
    cancel event
    if victim is a baby zombie:
    cancel event
    if victim is a creeper:
    cancel event
    if victim is a witch:
    cancel event
    if victim is a cow:
    cancel event
    if victim is a blaze:
    cancel event
    if victim is a zombie pigman:
    cancel event
    if victim is a silverfish:
    cancel event
    if victim is a bat:
    cancel event
    if victim is a endermite:
    cancel event
    if victim is a pig:
    cancel event
    if victim is a sheep:
    cancel event
    if victim is a chicken:
    cancel event
    if victim is a wolf:
    cancel event
    if victim is a ocelot:
    cancel event
    if victim is a villager:
    cancel event
    if victim is a squid:
    cancel event
    if victim is a ghast:
    cancel event
    if victim is a rabbit:
    cancel event
    if victim is a horse:
    cancel event
    if victim is a guardian:
    cancel event
    if victim is a player:
    remove 1 bow of power 6, unbreaking 3, punch 2, flame 1, infinity 1 named "&8Slow&7ness &8| &fBow" with lore "&8&m-------------------------------------" and "&7Questo arco ti permette di &7givvare l'effetto" and "&7Slowness al player colpito permettendoti di" and "&7Combarlo oppure in alternativa scappare" and " " and "&cUltimate &8| &8(&4✯✯✯✯✯&8)" and "&cTempo &8| &f1 minuto" and "&8&m-------------------------------------" from shooter's inventory
    apply slowness 1 to victim for 60 seconds
    send action bar "&cSlowness &8| &f1 minuto" to shooter
    wait 1 second
    send action bar "&cSlowness &8| &f59 secondi" to shooter
    wait 1 second
    send action bar "&cSlowness &8| &f58 secondi" to shooter
    wait 1 second
    send action bar "&cSlowness &8| &f57 secondi" to shooter
    wait 1 second
    send action bar "&cSlowness &8| &f56 secondi" to shooter
    wait 1 second
    send action bar "&cSlowness &8| &f55 secondi" to shooter
    wait 1 second
    send action bar "&cSlowness &8| &f54 secondi" to shooter
    wait 1 second
    send action bar "&cSlowness &8| &f53 secondi" to shooter
    wait 1 second
    send action bar "&cSlowness &8| &f52 secondi" to shooter
    wait 1 second
    send action bar "&cSlowness &8| &f51 secondi" to shooter
    wait 1 second
    send action bar "&cSlowness &8| &f50 secondi" to shooter
    wait 1 second
    send action bar "&cSlowness &8| &f49 secondi" to shooter
    wait 1 second
    send action bar "&cSlowness &8| &f48 secondi" to shooter
    wait 1 second
    send action bar "&cSlowness &8| &f47 secondi" to shooter
    wait 1 second
    send action bar "&cSlowness &8| &f46 secondi" to shooter
    wait 1 second
    send action bar "&cSlowness &8| &f45 secondi" to shooter
    wait 1 second
    send action bar "&cSlowness &8| &f44 secondi" to shooter
    wait 1 second
    send action bar "&cSlowness &8| &f43 secondi" to shooter
    wait 1 second
    send action bar "&cSlowness &8| &f42 secondi" to shooter
    wait 1 second
    send action bar "&cSlowness &8| &f41 secondi" to shooter
    wait 1 second
    send action bar "&cSlowness &8| &f40 secondi" to shooter
    wait 1 second
    send action bar "&cSlowness &8| &f39 secondi" to shooter
    wait 1 second
    send action bar "&cSlowness &8| &f38 secondi" to shooter
    wait 1 second
    send action bar "&cSlowness &8| &f37 secondi" to shooter
    wait 1 second
    send action bar "&cSlowness &8| &f36 secondi" to shooter
    wait 1 second
    send action bar "&cSlowness &8| &f35 secondi" to shooter
    wait 1 second
    send action bar "&cSlowness &8| &f34 secondi" to shooter
    wait 1 second
    send action bar "&cSlowness &8| &f33 secondi" to shooter
    wait 1 second
    send action bar "&cSlowness &8| &f32 secondi" to shooter
    wait 1 second
    send action bar "&cSlowness &8| &f31 secondi" to shooter
    wait 1 second
    send action bar "&cSlowness &8| &f30 secondi" to shooter
    wait 1 second
    send action bar "&cSlowness &8| &f29 secondi" to shooter
    wait 1 second
    send action bar "&cSlowness &8| &f28 secondi" to shooter
    wait 1 second
    send action bar "&cSlowness &8| &f27 secondi" to shooter
    wait 1 second
    send action bar "&cSlowness &8| &f26 secondi" to shooter
    wait 1 second
    send action bar "&cSlowness &8| &f25 secondi" to shooter
    wait 1 second
    send action bar "&cSlowness &8| &f24 secondi" to shooter
    wait 1 second
    send action bar "&cSlowness &8| &f23 secondi" to shooter
    wait 1 second
    send action bar "&cSlowness &8| &f22 secondi" to shooter
    wait 1 second
    send action bar "&cSlowness &8| &f21 secondi" to shooter
    wait 1 second
    send action bar "&cSlowness &8| &f20 secondi" to shooter
    wait 1 second
    send action bar "&cSlowness &8| &f19 secondi" to shooter
    wait 1 second
    send action bar "&cSlowness &8| &f18 secondi" to shooter
    wait 1 second
    send action bar "&cSlowness &8| &f17 secondi" to shooter
    wait 1 second
    send action bar "&cSlowness &8| &f16 secondi" to shooter
    wait 1 second
    send action bar "&cSlowness &8| &f15 secondi" to shooter
    wait 1 second
    send action bar "&cSlowness &8| &f14 secondi" to shooter
    wait 1 second
    send action bar "&cSlowness &8| &f13 secondi" to shooter
    wait 1 second
    send action bar "&cSlowness &8| &f12 secondi" to shooter
    wait 1 second
    send action bar "&cSlowness &8| &f11 secondi" to shooter
    wait 1 second
    send action bar "&cSlowness &8| &f10 secondi" to shooter
    wait 1 second
    send action bar "&cSlowness &8| &f9 secondi" to shooter
    wait 1 second
    send action bar "&cSlowness &8| &f8 secondi" to shooter
    wait 1 second
    send action bar "&cSlowness &8| &f7 secondi" to shooter
    wait 1 second
    send action bar "&cSlowness &8| &f6 secondi" to shooter
    wait 1 second
    send action bar "&cSlowness &8| &f5 secondi" to shooter
    wait 1 second
    send action bar "&cSlowness &8| &f4 secondi" to shooter
    wait 1 second
    send action bar "&cSlowness &8| &f3 secondi" to shooter
    wait 1 second
    send action bar "&cSlowness &8| &f2 secondi" to shooter
    wait 1 second
    send action bar "&cSlowness &8| &f1 secondo" to shooter
    wait 1 second
    send action bar "&4Kry&cptic&fSkills &8| &fArco restituito" to shooter
    give 1 bow of power 6, unbreaking 3, punch 2, flame 1, infinity 1 named "&8Slow&7ness &8| &fBow" with lore "&8&m-------------------------------------" and "&7Questo arco ti permette di &7givvare l'effetto" and "&7Slowness al player colpito permettendoti di" and "&7Combarlo oppure in alternativa scappare" and " " and "&cUltimate &8| &8(&4✯✯✯✯✯&8)" and "&cTempo &8| &f1 minuto" and "&8&m-------------------------------------" to shooter

    on death of shooter:
    clear drops
    give 1 bow of power 6, unbreaking 3, punch 2, flame 1, infinity 1 named "&8Slow&7ness &8| &fBow" with lore "&8&m-------------------------------------" and "&7Questo arco ti permette di &7givvare l'effetto" and "&7Slowness al player colpito permettendoti di" and "&7Combarlo oppure in alternativa scappare" and " " and "&cUltimate &8| &8(&4✯✯✯✯✯&8)" and "&cTempo &8| &f1 minuto" and "&8&m-------------------------------------" to attacker


    command /krypticskills give [<player>] [<text>]:
    permission: KrypticSkills.give
    permission message: &4Kry&cptic&fSkills &8| &7Non hai il permesso!
    trigger:
    if arg-2 is "ZombieBow":
    send "&4Kry&cptic&fSkills &8| &7Hai ricevuto uno ZombieBow"
    give a bow of power 6, unbreaking 3, punch 2, flame 1, infinity 1 named "&2Zom&abie &8| &fBow" with lore "&8&m-----------------------------------" and "&7Questo arco ti permette di &7spawnare un" and "&7Baby Zombie&7 potenziato per colpire il" and "&7Nemico ed uscire dalla combo!" and " " and "&cUltimate &8| &8(&4✯✯✯✯&c✯&8)" and "&cTempo &8| &f1 minuto" and "&8&m-----------------------------------" to player
    add item to {arco::*}
    give a arrow to player
    if arg-2 is "SlownessBow":
    send "&4Kry&cptic&fSkills &8| &7Hai ricevuto uno SlownessBow"
    give a bow of power 6, unbreaking 3, punch 2, flame 1, infinity 1 named "&8Slow&7ness &8| &fBow" with lore "&8&m-------------------------------------" and "&7Questo arco ti permette di &7givvare l'effetto" and "&7Slowness al player colpito permettendoti di" and "&7Combarlo oppure in alternativa scappare" and " " and "&cUltimate &8| &8(&4✯✯✯✯✯&8)" and "&cTempo &8| &f1 minuto" and "&8&m-------------------------------------" to player
    give a arrow to player
     
  2. Kapo

    Kapo New Member

    Joined:
    Jun 18, 2022
    Messages:
    9
    Likes Received:
    2
    Code (Text):
    1. on damage:
    2. if name of attacker's held item is "&2Zom&abie &8| &fBow":
    3. if victim is a zombie:
    4. cancel event
    5. if victim is a baby zombie:
    6. cancel event
    7. if victim is a creeper:
    8. cancel event
    9. if victim is a witch:
    10. cancel event
    11. if victim is a cow:
    12. cancel event
    13. if victim is a blaze:
    14. cancel event
    15. if victim is a zombie pigman:
    16. cancel event
    17. if victim is a silverfish:
    18. cancel event
    19. if victim is a bat:
    20. cancel event
    21. if victim is a endermite:
    22. cancel event
    23. if victim is a pig:
    24. cancel event
    25. if victim is a sheep:
    26. cancel event
    27. if victim is a chicken:
    28. cancel event
    29. if victim is a wolf:
    30. cancel event
    31. if victim is a ocelot:
    32. cancel event
    33. if victim is a villager:
    34. cancel event
    35. if victim is a squid:
    36. cancel event
    37. if victim is a ghast:
    38. cancel event
    39. if victim is a rabbit:
    40. cancel event
    41. if victim is a horse:
    42. cancel event
    43. if victim is a guardian:
    44. cancel event
    This, as well as the countdown, is very inefficient, you can cut these to just a few lines.


    I don't recommend reusing items with long lores: long lines will slow down reloading and startup proccess significantly, what I did instead is I created variables {slowbow} and {zombiebow} for the bows and reused them when needed.


    If you're working with any projectiles like arrow or fireball, don't ever use player's held item: this allows the shooter to swap between the items when the projectile is still in air and hasn't reached the target. Also, shooter inside on damage events never works. You can go around this by assigning a variable to an arrow and then checking if the arrow has one set when it damages the target.

    Code (Text):
    1. on load:
    2.     set {slowbow} to bow of power 6, unbreaking 3, punch 2, flame 1, infinity 1 named "&8Slow&7ness &8| &fBow" with lore "&8&m-------------------------------------" and "&7Questo arco ti permette di &7givvare l'effetto" and "&7Slowness al player colpito permettendoti di" and "&7Combarlo oppure in alternativa scappare" and " " and "&cUltimate &8| &8(&4✯✯✯✯✯&8)" and "&cTempo &8| &f1 minuto" and "&8&m-------------------------------------"
    3.     set {zombiebow} to bow of power 6, unbreaking 3, punch 2, flame 1, infinity 1 named "&2Zom&abie &8| &fBow" with lore "&8&m-----------------------------------" and "&7Questo arco ti permette di &7spawnare un" and "&7Baby Zombie&7 potenziato per colpire il" and "&7Nemico ed uscire dalla combo!" and " " and "&cUltimate &8| &8(&4✯✯✯✯&c✯&8)" and "&cTempo &8| &f1 minuto" and "&8&m-----------------------------------"
    4.  
    5. on shoot:
    6.     if shooter's held item = {slowbow}:
    7.         set {type::%uuid of projectile%} to "SlownessArrow"
    8.     if shooter's held item = {zombiebow}:
    9.         set {type::%uuid of projectile%} to "ZombieArrow"
    10.  
    11. on damage:
    12.     projectile exists:
    13.         type of event-projectile is arrow:
    14.             if {type::%uuid of projectile%} = "SlownessArrow":
    15.                 delete {type::%uuid of projectile%}
    16.                 if victim is a player:
    17.                     remove {slowbow} from attacker's inventory
    18.                     apply slowness 1 to victim for 60 seconds
    19.                     set {_t} to 1 minute
    20.                     send action bar "&cSlowness &8| &f1 minuto" to attacker
    21.                     wait 1 second
    22.                     loop 59 times:
    23.                         if {death::%attacker%} = true:
    24.                             clear {death::%attacker%}
    25.                             give {slowbow} to victim
    26.                             stop
    27.                         remove 1 second from {_t}
    28.                         set {_tx} to "%{_t}%"
    29.                         replace all " seconds" in {_tx} with " secondi"
    30.                         if {_t} = 1 second:
    31.                             replace all " secondi" in {_tx} with " secondo"
    32.                         send action bar "&cSlowness &8| &f%{_tx}%" to attacker
    33.                         wait 1 second
    34.                     wait 1 second
    35.                     send action bar "&4Kry&cptic&fSkills &8| &fArco restituito" to attacker
    36.                     give {slowbow} to attacker
    37.             if {type::%uuid of projectile%} = "ZombieArrow":
    38.                 delete {type::%uuid of projectile%}
    39.                 if victim is a player:
    40.                     remove {zombiebow} from attacker's inventory
    41.                     spawn a baby zombie
    42.                     set display name of last spawned baby zombie to "&cCombo &8| &fZombie"
    43.                     apply speed 2 to the spawned entity for 9999 minutes
    44.                     set {_x} to uuid of last spawned entity parsed as entity
    45.                     add {_x} to {arcopazzo::*}
    46.                     set {_t} to 1 minute
    47.                     send action bar "&cTempo &8| &f1 minuto" to attacker
    48.                     wait 1 second
    49.                     loop 59 times:
    50.                         if {death::%attacker%} = true:
    51.                             clear {death::%attacker%}
    52.                             give {zombiebow} to victim
    53.                             stop
    54.                         remove 1 second from {_t}
    55.                         set {_tx} to "%{_t}%"
    56.                         replace all " seconds" in {_tx} with " secondi"
    57.                         if {_t} = 1 second:
    58.                             replace all " secondi" in {_tx} with " secondo"
    59.                         send action bar "&cSlowness &8| &f%{_tx}%" to attacker
    60.                         wait 1 second
    61.                     wait 1 second
    62.                     send action bar "&4Kry&cptic&fSkills &8| &fArco restituito" to attacker
    63.                     give {zombiebow} to attacker
    64.  
    65. on death:
    66.     if victim is a player:
    67.         if attacker is a player:
    68.             clear drops
    69.             if victim has {slowbow}:
    70.                 broadcast "a"
    71.                 set {death::%victim%} to true
    72.                 remove {slowbow} from victim
    73.                 give {slowbow} to attacker
    74.             if victim has {zombiebow}:
    75.                 set {death::%victim%} to true
    76.                 remove {zombiebow} from victim
    77.                 give {zombiebow} to attacker
    78.     if {arcopazzo::*} contains victim:
    79.         remove victim from {arcopazzo::*}
    80.  
    81. on command "/krypticskills help":
    82.     cancel event
    83.     send "&4Kry&cptic&fSkills &8| &7Usa /krypticskills give <player> <tipo>"
    84.     send "&4Kry&cptic&fSkills &8| &7Tipo &eTeleportBow, SlownessBow, ZombieBow"
    85.     send "&4Kry&cptic&fSkills &8| &7Powered by &bLethqls"
    86.  
    87. command /krypticskills give [<player>] [<text>]:
    88.     permission: KrypticSkills.give
    89.     permission message: &4Kry&cptic&fSkills &8| &7Non hai il permesso!
    90.     trigger:
    91.         if arg-2 is "ZombieBow":
    92.             send "&4Kry&cptic&fSkills &8| &7Hai ricevuto uno ZombieBow"
    93.             give {zombiebow} to player
    94.             give an arrow to player
    95.         if arg-2 is "SlownessBow":
    96.             send "&4Kry&cptic&fSkills &8| &7Hai ricevuto uno SlownessBow"
    97.             give {slowbow} to player
    98.             give an arrow to player
     

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