Solved Players tool name not working

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AlexWarrior

Member
Dec 5, 2020
14
0
1
Hello!
Ive been having this issue for awhile now and cant seem to figure it out

I have tried using a different item, removing all addons, changing the name, changing spigots, re downloading skript, and restarted my server.

Code:
on right click holding paper:
    send "debug1"
    name of tool of player is "&f&lFake Logout":
        send "debug2"

The problem is its not get to the debug 2 message. I have code after it but that wont run if the message wont send.
Clip: https://medal.tv/clips/53150177/d1337vpMc0fP

Version: 1.8.8
Skript Version: 2.5.3
Spigot: LightSpigot (this should not madder as it also does not work on other spigots)
 
Test the following
Code:
on right click with paper:
    if name of event-item is "&f&lFake Logout":
        send "test"

and if you want to remove the item after use
Code:
remove 1 of player's tool from player
 
Test the following
Code:
on right click with paper:
    if name of event-item is "&f&lFake Logout":
        send "test"

and if you want to remove the item after use
Code:
remove 1 of player's tool from player

Ty for the help but it still does not seem to work.

Updated code:
Code:
on right click holding paper:
    send "debug1"
    if name of event-item is "&f&lFake Logout":
        send "debug2"
 
Try logging the name of the item name, you can find the file in your Skript folder in a subdirectory called "logs"
Code:
log "%name of event-item%" to "deleteme.log"
 
you might wanna try the following:

If name of event-item contain "Fake Logout":


i know that that works for this snippet of code is on chat:
Code:
on chat:
    if message contain ("cunt", "dick", "nigger" or "fuck"):
        cancel event
        message "you're about to be cursed by those cursewords." to event-player
        if {players::%event-player's UUID%::hasbeenwarned} is false:
            set {players::%event-player's UUID%::hasbeenwarned} to true
        else:
            equip event-player with 1 carved pumpkin
            enchant event-player's helmet with curse of binding
            set {players::%event-player's UUID%::cursed} to true
            message "%event-player's UUID% is now cursed" to players

on player respawn:
    if {players::%event-player's UUID%::cursed} is true:
        equip event-player with 1 carved pumpkin
        enchant event-player's helmet with curse of binding

command /dehardcore <player>:
    executable by: players
    permission: sk.curse.dehardcore
    trigger:
        set {players::%arg 1's UUID%::cursed} to false
        message "hes no longer in hardcore." to event-player


edit: this seems to work for me to get debug 2. (with paperspawn command)
Code:
on right click holding paper:
    send "debug1"
    if name of event-item contain "&f&lFake Logout":
        send "debug2"

command /paperme:
    trigger:
        give event-player 1 paper with name "§f§lFake Logout"
 
Last edited:
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you might wanna try the following:

If name of event-item contain "Fake Logout":


i know that that works for this snippet of code is on chat:
Code:
on chat:
    if message contain ("cunt", "dick", "nigger" or "fuck"):
        cancel event
        message "you're about to be cursed by those cursewords." to event-player
        if {players::%event-player's UUID%::hasbeenwarned} is false:
            set {players::%event-player's UUID%::hasbeenwarned} to true
        else:
            equip event-player with 1 carved pumpkin
            enchant event-player's helmet with curse of binding
            set {players::%event-player's UUID%::cursed} to true
            message "%event-player's UUID% is now cursed" to players

on player respawn:
    if {players::%event-player's UUID%::cursed} is true:
        equip event-player with 1 carved pumpkin
        enchant event-player's helmet with curse of binding

command /dehardcore <player>:
    executable by: players
    permission: sk.curse.dehardcore
    trigger:
        set {players::%arg 1's UUID%::cursed} to false
        message "hes no longer in hardcore." to event-player


edit: this seems to work for me to get debug 2. (with paperspawn command)
Code:
on right click holding paper:
    send "debug1"
    if name of event-item contain "&f&lFake Logout":
        send "debug2"

command /paperme:
    trigger:
        give event-player 1 paper with name "§f§lFake Logout"

Tysm this fixed it, thank you to the people who helped!
 
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