So i was having a problem trying to fill player's inventory with soup:
In console:
code_language.skript:
command /fillpots <player>:
executable by: console
trigger:
wait 1 seconds
if player has enough space for 1 iron chestplate:
set {_need} to 1
if player has enough space for 2 iron chestplate:
set {_need} to 2
if player has enough space for 3 iron chestplate:
set {_need} to 3
if player has enough space for 4 iron chestplate:
set {_need} to 4
if player has enough space for 5 iron chestplate:
set {_need} to 5
if player has enough space for 6 iron chestplate:
set {_need} to 6
if player has enough space for 7 iron chestplate:
set {_need} to 7
if player has enough space for 8 iron chestplate:
set {_need} to 8
if player has enough space for 9 iron chestplate:
set {_need} to 9
if player has enough space for 10 iron chestplate:
set {_need} to 10
if player has enough space for 11 iron chestplate:
set {_need} to 11
if player has enough space for 12 iron chestplate:
set {_need} to 12
if player has enough space for 13 iron chestplate:
set {_need} to 13
if player has enough space for 14 iron chestplate:
set {_need} to 14
if player has enough space for 15 iron chestplate:
set {_need} to 15
if player has enough space for 16 iron chestplate:
set {_need} to 16
if player has enough space for 17 iron chestplate:
set {_need} to 17
if player has enough space for 18 iron chestplate:
set {_need} to 18
if player has enough space for 19 iron chestplate:
set {_need} to 19
if player has enough space for 20 iron chestplate:
set {_need} to 20
if player has enough space for 21 iron chestplate:
set {_need} to 21
if player has enough space for 22 iron chestplate:
set {_need} to 22
if player has enough space for 23 iron chestplate:
set {_need} to 23
if player has enough space for 24 iron chestplate:
set {_need} to 24
if player has enough space for 25 iron chestplate:
set {_need} to 25
if player has enough space for 26 iron chestplate:
set {_need} to 26
if player has enough space for 27 iron chestplate:
set {_need} to 27
if player has enough space for 28 iron chestplate:
set {_need} to 28
if player has enough space for 29 iron chestplate:
set {_need} to 29
if player has enough space for 30 iron chestplate:
set {_need} to 30
wait 1 tick
if {potprefer::%arg-1's uuid%} is true:
make console execute command "minecraft:give %arg-1% minecraft:splash_potion{Potion:""minecraft:water"",CustomPotionEffects:[{Id:6,Amplifier:1}],display:{Name:""\""\\u00A7eHealth Potion\""""}} %{_need}%"
else:
make console execute command "minecraft:give %arg-1% minecraft:mushroom_stew{display:{Name:""{\""text\"":\""\\u00A7eSoup\""}""}} %{_need}%"
In console:
Code:
[13:12:35] [Server thread/INFO]: Expected integer
[13:12:35] [Server thread/INFO]: ...tion\""}} <none><--[HERE]