so i edited a pet skript and it now crashes the server
i think its the while spawned entity is alive:
but im not sure pls help me
i think its the while spawned entity is alive:
but im not sure pls help me
Code:
command /Pet [<text>]:
permission: command.pet
permission message: [&c&l!&f] You don't have permission
aliases: /pets
trigger:
if {onpet.%player%} does not exist:
set {onpet.%player%} to false
if arg 1 is not "hapoo" or "cash" or "enderno" or "remove" or "reset" or "delete":
send "[&d&l!&f] /Pets"
stop
if arg 1 is "hapoo":
if player has permission "blumode.pet.hapoo":
if {onpet.%player%} is false:
spawn 1 wolf 0 meters above player
set the display name of the spawned entity to "&a%player%&f's hapoo"
set {onpet.%player%} to true
set {pet.%player%} to "hapoo"
while spawned entity is alive:
loop all entities:
if loop-entity is a wolf:
if name of loop-entity is "&a%player%&f's hapoo":
if distance between player and loop-entity is less than 15:
if distance between player and loop-entity is bigger than 3:
make loop-entity pathfind to location of player with speed 1.3
else if distance between player and loop-entity is bigger than 15:
teleport loop-entity to position of player
if world of player is not world of loop-entity:
teleport loop-entity to position of player
wait 1 tick
if arg 1 is "endarno":
if player has permission "blumode.pet.endarno":
if {onpet.%player%} is false:
spawn 1 enderman 0 meters above player
set the display name of the spawned entity to "&a%player%&f's endarno"
set {onpet.%player%} to true
set {pet.%player%} to "hapoo"
while spawned entity is alive:
loop all entities:
if loop-entity is a enderman:
if name of loop-entity is "&a%player%&f's endarno":
if distance between player and loop-entity is less than 15:
if distance between player and loop-entity is bigger than 3:
make loop-entity pathfind to location of player with speed 1.3
else if distance between player and loop-entity is bigger than 15:
teleport loop-entity to position of player
if world of player is not world of loop-entity:
teleport loop-entity to position of player
wait 1 tick
if arg 1 is "cash":
if player has permission "blumode.pet.hapoo":
if {onpet.%player%} is false:
spawn 1 cat 0 meters above player
set the display name of the spawned entity to "&a%player%&f's cash"
set {onpet.%player%} to true
set {pet.%player%} to "hapoo"
while spawned entity is alive:
loop all entities:
if loop-entity is a cat:
if name of loop-entity is "&a%player%&f's cash":
if distance between player and loop-entity is less than 15:
if distance between player and loop-entity is bigger than 3:
make loop-entity pathfind to location of player with speed 1.3
else if distance between player and loop-entity is bigger than 15:
teleport loop-entity to position of player
if world of player is not world of loop-entity:
teleport loop-entity to position of player
wait 1 tick
if arg-1 is "remove" or "reset" or "delete":
if player has permission "blumode.pet.remove":
if {onpet.%player%} is true:
kill {pet.%player%}
set {onpet.%player%} to false
else:
send "[&d&l!&f] Your pet is already spawned"
on damage of entity:
loop all players:
if victim's name is "&a%loop-player%&f's pet":
cancel event
on damage of player:
loop all players:
if attacker's name is "&a%loop-player%&f's pet":
cancel event
command /glitch:
permission: command.glitch
permission message: [&c&l!&f] You don't have permission
trigger:
set {onpet.%player%} to false
on join:
wait 3 ticks
if {onpet.%player%} is true:
set {onpet.%player%} to false
loop all entities:
if loop-entity's name is "&a%player%&f's pet":
delete loop-entity
wait 1 second
if {pet.%player%} is "hapoo":
make player execute command "/pet hapoo"
if {pet.%player%} is "endarno":
make player execute command "/pet endarno"
if {pet.%player%} is "cash":
make player execute command "/pet cash"
else:
stop