every 1 ticks:
if player has permission "a.Good":
set {aGood.%uuid of player%} to &aGood
else:
set {aGood.%uuid of player%} to &cNot Good
if player has permission "j.Good":
set {jGood.%uuid of player%} to &aGood
else:
set {jGood.%uuid of player%} to &cNot Good
if player has permission "s.Good":
set {sGood.%uuid of player%} to &aGood
else:
set {sGood.%uuid of player%} to &cNot Good
if player has permission "a.Good":
set {aGood.%uuid of player%} to &aGood
else:
set {aGood.%uuid of player%} to &cNot Good
if player has permission "j.Good":
set {jGood.%uuid of player%} to &aGood
else:
set {jGood.%uuid of player%} to &cNot Good
if player has permission "s.Good":
set {sGood.%uuid of player%} to &aGood
else:
set {sGood.%uuid of player%} to &cNot Good