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Pathfinding not working (skQuery)

Discussion in 'Skript' started by Buster Bluth, Dec 12, 2021.

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  1. Buster Bluth

    Buster Bluth Member

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    Hi friends. I'm having trouble getting pathfinding to work with skQuery. I want a selected mob to pathfind to a selected destination. My code is reloading successfully with no errors, but it just doesn't work. I'll put my code down below.

    on right click with stick:
    if name of targeted entity is set:
    message name of targeted entity to player
    set {%player%.selected_sim} to name of targeted entity

    on left click with stick:
    cancel event
    if {%player%.selected_sim} is set:
    set {%player%.target_block} to location at block above targeted block
    loop all entities:
    if name of loop-entity is "%{%player%.selected_sim}%":
    while loop-entity exists:
    make loop-entity pathfind to {%player%.target_block} with speed 1
    wait 1 tick

    The only part of this that works is the message. As I said, the code reloads fine; but the console gave me a "Severe error: something went horribly wrong with Skript" message when I tried to use it. I've tried this on both 1.17 and 1.18 since skQuery is technically only updated for 1.17--but I have the same problem regardless. Anybody know what the problem is?
    Thanks for any help!
     
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