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Particle at location

Discussion in 'Skript' started by NiklasBroz, Aug 30, 2019.

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  1. NiklasBroz

    NiklasBroz Member

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    Aug 31, 2018
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    every 2 seconds:
    loop {particle::*}:
    drawComplexSpiral particle "redstone", center player, id "%loop-value%", rainbowMode true, clockwise true, scan true, radius 1.1, density 100, height 7, effectMod 0.1, start 0, visibleRange 100



    command /Setparticle:
    trigger:
    add location of player to {particle::*}

    This is my code, but it doesn't seems to work.
    So how do i play a particle at a location?
     
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