Solved Parsing a location

  • Welcome to skUnity!

    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

    If you haven't done so already, feel free to join our official Discord server to expand your level of interaction with the comminuty!

    Now, what are you waiting for? Join the community now!

  • LOOKING FOR A VERSION OF SKRIPT?

    You can always check out skUnity Downloads for downloads and any other information about Skript!

Status
Not open for further replies.

glowgrew

Active Member
Jan 26, 2017
99
7
0
Perm, Russia
code_language.skript:
# How to parse location from list or variable correctly?
set {_var} to "%{_list::1}%" parsed as location
 
im think pasing for Location is currently bugged. you need split it some like this:

code_language.skript:
set {_location} to location(100, 100, 100, in player's world)
 
Still not solved.
[doublepost=1500878244,1500844793][/doublepost]
im think pasing for Location is currently bugged. you need split it some like this:

code_language.skript:
set {_location} to location(100, 100, 100, in player's world)
After parsing sends "<none>"
 
Status
Not open for further replies.