On painting destory ???

  • Welcome to skUnity!

    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

    If you haven't done so already, feel free to join our official Discord server to expand your level of interaction with the comminuty!

    Now, what are you waiting for? Join the community now!

  • LOOKING FOR A VERSION OF SKRIPT?

    You can always check out skUnity Downloads for downloads and any other information about Skript!

Status
Not open for further replies.
How do i know when a painting gets hit / destoryed?
Best way to handle paintings is using Skript-reflect:

Code:
import:
  org.bukkit.event.hanging.HangingBreakEvent
  org.bukkit.event.hanging.HangingBreakByEntityEvent
on HangingBreakEvent:
  if event.getEntity() is painting:
    cancel event
on HangingBreakByEntityEvent:
  if event.getEntity() is painting:
    cancel event
But vanilla Skript also can handle this event:
Code:
on break:
  if hanging entity is set:
    if hanging entity is painting:
      cancel event
 
Status
Not open for further replies.