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how to do that?Its because you have to make on move like an event, not an part of the another event.
on join:
set {picked::%uuid of player%} to false
set {move::%uuid of player%} to false
set {canceled::%uuid of player%} to false
function RTPChest(p: player):
set {_chest} to chest with 3 row named "&8Random Teleport"
set slot 11 of {_chest} to Grass named "<##06ff00>&lOVERWORLD" with lore "", "&fClick to teleport to a random", and "&flocation in the overworld!"
set slot 13 of {_chest} to End stone named "<##fff79b>&lEND" with lore "", "&fClick to teleport to a random", and "&flocation in the end!"
set slot 15 of {_chest} to netherrack named "<##e51a1c>&lNETHER" with lore "", "&fClick to teleport to a random", and "&flocation in the nether!"
open {_chest} to {_p}
command /rtp:
trigger:
RTPChest(player)
on player move:
if {picked::%uuid of player%} is true:
send action bar "&cTeleport canceled because you moved!" to player
set {move::%uuid of player%} to true
set {picked::%uuid of player%} to false
stop
on inventory click:
if name of event-inventory is "&8Random Teleport":
cancel event
if index of event-slot = 11:
close player's inventory
if {picked::%uuid of player%} is false:
set {canceled::%uuid of player%} to false
set {move::%uuid of player%} to false
set {picked::%uuid of player%} to true
loop 5 times:
if {move::%uuid of player%} is false:
if {canceled::%uuid of player%} is false:
send action bar "&aTeleporting in %6 - loop-number% Seconds. Dont Move!" to player
wait 1 second
else:
stop
if {move::%uuid of player%} is false:
if {canceled::%uuid of player%} is false:
make player execute command "/betterrtp world rtp"
send action bar "" to player
set {picked::%uuid of player%} to false
else:
close player's inventory
set {canceled::%uuid of player%} to true
set {picked::%uuid of player%} to false
send action bar "&cTeleportation canceled!" to player
stop
if index of event-slot = 13:
close player's inventory
if {picked::%uuid of player%} is false:
set {canceled::%uuid of player%} to false
set {move::%uuid of player%} to false
set {picked::%uuid of player%} to true
loop 5 times:
if {move::%uuid of player%} is false:
if {canceled::%uuid of player%} is false:
send action bar "&aTeleporting in %6 - loop-number% Seconds. Dont Move!" to player
wait 1 second
else:
stop
if {move::%uuid of player%} is false:
if {canceled::%uuid of player%} is false:
make player execute command "/betterrtp:rtp world world_the_end"
send action bar "" to player
set {picked::%uuid of player%} to false
else:
close player's inventory
set {canceled::%uuid of player%} to true
set {picked::%uuid of player%} to false
send action bar "&cTeleportation canceled!" to player
stop
if index of event-slot = 15:
close player's inventory
if {picked::%uuid of player%} is false:
set {canceled::%uuid of player%} to false
set {move::%uuid of player%} to false
set {picked::%uuid of player%} to true
loop 5 times:
if {move::%uuid of player%} is false:
if {canceled::%uuid of player%} is false:
send action bar "&aTeleporting in %6 - loop-number% Seconds. Dont Move!" to player
wait 1 second
else:
stop
if {move::%uuid of player%} is false:
if {canceled::%uuid of player%} is false:
make player execute command "/betterrtp:rtp world world_nether"
send action bar "" to player
set {picked::%uuid of player%} to false
else:
close player's inventory
set {canceled::%uuid of player%} to true
set {picked::%uuid of player%} to false
send action bar "&cTeleportation canceled!" to player
stop
Oh My God Thank you so much making this skript for me. It really helped me out alot! Thank youI made this real quick, you can try it, i changed something to make it look better
Also after you reload the skript, dont forget to rejoin (just leave and join the server again)
Code:on join: set {picked::%uuid of player%} to false set {move::%uuid of player%} to false set {canceled::%uuid of player%} to false function RTPChest(p: player): set {_chest} to chest with 3 row named "&8Random Teleport" set slot 11 of {_chest} to Grass named "<##06ff00>&lOVERWORLD" with lore "", "&fClick to teleport to a random", and "&flocation in the overworld!" set slot 13 of {_chest} to End stone named "<##fff79b>&lEND" with lore "", "&fClick to teleport to a random", and "&flocation in the end!" set slot 15 of {_chest} to netherrack named "<##e51a1c>&lNETHER" with lore "", "&fClick to teleport to a random", and "&flocation in the nether!" open {_chest} to {_p} command /rtp: trigger: RTPChest(player) on player move: if {picked::%uuid of player%} is true: send action bar "&cTeleport canceled because you moved!" to player set {move::%uuid of player%} to true set {picked::%uuid of player%} to false stop on inventory click: if name of event-inventory is "&8Random Teleport": cancel event if index of event-slot = 11: close player's inventory if {picked::%uuid of player%} is false: set {canceled::%uuid of player%} to false set {move::%uuid of player%} to false set {picked::%uuid of player%} to true loop 5 times: if {move::%uuid of player%} is false: if {canceled::%uuid of player%} is false: send action bar "&aTeleporting in %6 - loop-number% Seconds. Dont Move!" to player wait 1 second else: stop if {move::%uuid of player%} is false: if {canceled::%uuid of player%} is false: make player execute command "/betterrtp world rtp" send action bar "" to player set {picked::%uuid of player%} to false else: close player's inventory set {canceled::%uuid of player%} to true set {picked::%uuid of player%} to false send action bar "&cTeleportation canceled!" to player stop if index of event-slot = 13: close player's inventory if {picked::%uuid of player%} is false: set {canceled::%uuid of player%} to false set {move::%uuid of player%} to false set {picked::%uuid of player%} to true loop 5 times: if {move::%uuid of player%} is false: if {canceled::%uuid of player%} is false: send action bar "&aTeleporting in %6 - loop-number% Seconds. Dont Move!" to player wait 1 second else: stop if {move::%uuid of player%} is false: if {canceled::%uuid of player%} is false: make player execute command "/betterrtp:rtp world world_the_end" send action bar "" to player set {picked::%uuid of player%} to false else: close player's inventory set {canceled::%uuid of player%} to true set {picked::%uuid of player%} to false send action bar "&cTeleportation canceled!" to player stop if index of event-slot = 15: close player's inventory if {picked::%uuid of player%} is false: set {canceled::%uuid of player%} to false set {move::%uuid of player%} to false set {picked::%uuid of player%} to true loop 5 times: if {move::%uuid of player%} is false: if {canceled::%uuid of player%} is false: send action bar "&aTeleporting in %6 - loop-number% Seconds. Dont Move!" to player wait 1 second else: stop if {move::%uuid of player%} is false: if {canceled::%uuid of player%} is false: make player execute command "/betterrtp:rtp world world_nether" send action bar "" to player set {picked::%uuid of player%} to false else: close player's inventory set {canceled::%uuid of player%} to true set {picked::%uuid of player%} to false send action bar "&cTeleportation canceled!" to player stop