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on break of spawner: working only in creative

Discussion in 'Skript' started by FokaStudio, Jan 13, 2021.

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  1. FokaStudio

    FokaStudio New Member

    Joined:
    Jul 15, 2020
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    Code (Text):
    1. on break of spawner:
    2.  
    3.     set {_nbt} to nbt of event-block
    4.     drop 1 spawner with nbt "{BlockEntityTag:%{_nbt}%}"
    so this is basically my code, and for some reason, all spawners that drop are pig spawners EXCEPT when player is in creative mode. I have attempted to fix it several times, but with no results, can anyone help me with this?
     
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