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Solved NPC Open empty gui with item in hand

Discussion in 'Skript' started by DKPeak, Feb 26, 2021.

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  1. DKPeak

    DKPeak New Member

    Joined:
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    Hi

    I have a GUI that is suposed to open when you righclick on a NPC. But when you rightclick on the NPC with any item, it just opens a empty GUI, but if you just rightclick with your hand, it does it right.

    Video:


    I have tried to use "on right click on entity:" and the plugin commandNPC, but both is doing the same problem.

    The code:
    Code (Text):
    1.  
    2. command /mission:
    3.     trigger:
    4.             set {_celle1} to placeholder "quests_player_has_completed_quest_celle1"
    5.             set {_celle2} to placeholder "quests_player_has_completed_quest_celle2"
    6.             set {_celle4} to placeholder "quests_player_has_completed_quest_celle4"
    7.             set {_celle5} to placeholder "quests_player_has_completed_quest_celle5"
    8.             set {_celle6} to placeholder "quests_player_has_completed_quest_celle6"
    9.             set {_celle7} to placeholder "quests_player_has_completed_quest_celle7"
    10.  
    11.             open chest with 5 rows named "&c&lCELLE CARL" to player
    12.             set slot 0, 2, 4, 6, 8, 36, 40, 38, 42 and 44 of player's current inventory to shiny black glass pane named " "
    13.             set slot 1, 3, 5, 7, 37, 39, 41 and 43 of player's current inventory to shiny red glass pane named " "    
    14.             if {_celle1} = "true":
    15.                 set slot 19 of player's current inventory to shiny crafting table named "&e&l[!] &5&lCRAFTING &e&l[!]" with lore "||&b&lMål|| &8- &7Craft et crafting table||||&dStatus&8: &aHar klaret"
    16.             else:
    17.                 set slot 19 of player's current inventory to crafting table named "&e&l[!] &5&lCRAFTING &e&l[!]" with lore "||&b&lMål|| &8- &7Craft et crafting table||||&dStatus&8: &cHar ikke klaret"
    18.          
    19.             if {_celle2} = "true":
    20.                 set slot 20 of player's current inventory to shiny non-burning_furnace named "&e&l[!] &c&lEN VARM OVN &e&l[!]" with lore "||&b&lMål|| &8- &7Craft en ovn|| &8- &7Smelt 64 sten||||&b&lKrav|| &8- &7Crafting Mission||||&dStatus&8: &aHar klaret"
    21.             else:
    22.                 set slot 20 of player's current inventory to non-burning_furnace named "&e&l[!] &c&lEN VARM OVN &e&l[!]" with lore "||&b&lMål|| &8- &7Craft en ovn|| &8- &7Smelt 64 sten||||&b&lKrav|| &8- &7Crafting Mission||||&dStatus&8: &cHar ikke klaret"
    23.  
    24.             if {_celle3} = "true":
    25.                 set slot 21 of player's current inventory to shiny stone brick named "&e&l[!] &a&lDEKORATØR &e&l[!]" with lore "||&b&lMål|| &8- &7Craft 16 stone brick||||&b&lKrav|| &8- &7En varm ovn Mission||||&dStatus&8: &aHar klaret"
    26.             else:
    27.                 set slot 21 of player's current inventory to stone brick named "&e&l[!] &a&lDEKORATØR &e&l[!]" with lore "||&b&lMål|| &8- &7Craft 16 stone brick||||&b&lKrav|| &8- &7En varm ovn Mission||||&dStatus&8: &cHar ikke klaret"
    28.  
    29.             if {_celle4} = "true":
    30.                 set slot 22 of player's current inventory to shiny anvil named "&e&l[!] &9&lREPARATØR &e&l[!]" with lore "||&b&lMål|| &8- &7Craft en anvil||||&b&lKrav|| &8- &7Crafting Mission||||&dStatus&8: &aHar klaret"
    31.             else:
    32.                 set slot 22 of player's current inventory to anvil named "&e&l[!] &9&lREPARATØR &e&l[!]" with lore "||&b&lMål|| &8- &7Craft en anvil||||&b&lKrav|| &8- &7Crafting Mission||||&dStatus&8: &cHar ikke klaret"
    33.  
    34.             if {_celle5} = "true":
    35.                 set slot 23 of player's current inventory to shiny bread named "&e&l[!] &d&lBAGER &e&l[!]" with lore "||&b&lMål|| &8- &7Craft 8 brød||||&dStatus&8: &aHar klaret"
    36.             else:
    37.                 set slot 23 of player's current inventory to bread named "&e&l[!] &d&lBAGER &e&l[!]" with lore "||&b&lMål|| &8- &7Craft 8 brød||||&dStatus&8: &cHar ikke klaret"
    38.  
    39.             if {_celle6} = "true":
    40.                 set slot 24 of player's current inventory to shiny soul sand named "&e&l[!] &4&lULOVLIG BORGER &e&l[!]" with lore "||&b&lMål|| &8- &7Sæt 12 soul sand||||&dStatus&8: &aHar klaret"
    41.             else:
    42.                 set slot 24 of player's current inventory to soul sand named "&e&l[!] &4&lULOVLIG BORGER &e&l[!]" with lore "||&b&lMål|| &8- &7Sæt 12 soul sand||||&dStatus&8: &cHar ikke klaret"
    43.  
    44.             if {_celle7} = "true":
    45.                 set slot 25 of player's current inventory to shiny diamond sword named "&e&l[!] &b&lFIND PVP LONE &e&l[!]" with lore "||&b&lMål|| &8- &7Find PvP Lone||||&dStatus&8: &aHar klaret"
    46.             else:
    47.                 set slot 25 of player's current inventory to diamond sword named "&e&l[!] &b&lFIND PVP LONE &e&l[!]" with lore "||&b&lMål|| &8- &7Find PvP Lone||||&dStatus&8: &cHar ikke klaret"
    48.  
    Thank you
    --- Double Post Merged, Feb 26, 2021, Original Post Date: Feb 26, 2021 ---
    So, i found the problem with some help.
    I forgot to add "wait a tick" between the inventory opening and the menu being set
     
    #1 DKPeak, Feb 26, 2021
    Last edited: Feb 26, 2021
  2. Nikd0

    Nikd0 Active Member

    Joined:
    May 30, 2020
    Messages:
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    mark your thread as solved then
     
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