# Solved Need Help With SkDragon Particles

Discussion in 'Skript' started by Chuckins, Aug 8, 2022.

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1. ### Chuckins New Member

Joined:
May 5, 2022
Messages:
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Hey! So I've been trying to make a wand that shoots a fire beam that deals damage, I have everything right so far, excepty the part where SkDragon comes in, it doesn't give me any errors, there's just no particles no matter what SkDragon code I put

Code (Text):
1. on right click:
2.     if name of player's held item is "&fApprentice's Wand":
3.         if {ApprenticeCooldown} isn't set:
4.             set {ApprenticeCooldown} to 3
5.             loop blocks from block above player to block above block 30 in front of player:
6.                 set {_loc} to location of loop-block
7.                 loop living entities in radius 1 around loop-block where [entity input isn't player]:
8.                     damage loop-entity by 4
9.                     chance of 25%:
10.                         ignite loop-entity for 5 seconds
11.                     exit 2 loops
12.                 if loop-block is solid:
13.                     stop loop
14.                 #I'd like to have the particle line here
15.         if {ApprenticeCooldown} is lower than or equal to 0:
16.             set {ApprenticeCooldown} to 3
17.             loop blocks from block above player to block above block 30 in front of player:
18.                 set {_loc} to location of loop-block
19.                 loop living entities in radius 1 around loop-block where [entity input isn't player]:
20.                     damage loop-entity by 4
21.                     chance of 25%:
22.                         ignite loop-entity for 5 seconds
23.                     exit 2 loops
24.                 if loop-block is solid:
25.                     stop loop
26.                 #I'd like to have the particle line here
27.         else:
28.             if {ApprenticeCooldown} is higher than 0:
29.                 cancel event
30.                 message "&cYou can use this again in &e%{ApprenticeCooldown}% &cseconds!" to player
31.                 play sound "ENTITY_ENDERMAN_TELEPORT" with volume 200 with pitch 0.4 at player for player
32.
33. every 0.1 seconds:
34.     if {ApprenticeCooldown} is higher than 0:
35.         set {ApprenticeCooldown} to {ApprenticeCooldown} - 0.1

every 0.1 seconds:
if {ApprenticeCooldown} is higher than 0:
set {ApprenticeCooldown} to {ApprenticeCooldown} - 0.1[/CODE]

#1
Post #2 by mordrowned, Aug 9, 2022
3. ### mordrowned Member

Joined:
Apr 22, 2021
Messages:
40
2
You don't really need SkDragon for that, you can just use vanilla Skript
Code (Text):
1. play 5 FLAME with offset of 0.2, 0.2, 0.2 and speed 0 at location of loop-block
You can easily change the amount, offset, speed and location of the particles.

#2
4. ### Chuckins New Member

Joined:
May 5, 2022
Messages:
6
0
Thanks! Works like a charm!

#3
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