MundoSk named_sound_effect packet

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NB_SuL

New Member
Feb 15, 2017
6
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22
Code:
set {_packet} to new play_server_named_sound_effect packet
set string pinfo 0 of {_packet} to "entity.horse.death"

After doing this, string pinfo 0 of {_packet} is printed <none>.
I don't know why this isn't working.
 
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