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MundoSk named_sound_effect packet

Discussion in 'Skript' started by NB_SuL, Oct 12, 2019.

  1. N

    NB_SuL Member

    Joined:
    Feb 15, 2017
    Messages:
    2
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    0
    Code (Text):
    1. set {_packet} to new play_server_named_sound_effect packet
    2. set string pinfo 0 of {_packet} to "entity.horse.death"
    After doing this, string pinfo 0 of {_packet} is printed <none>.
    I don't know why this isn't working.
     
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